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Tamiya Porsche 911 GT1 - # 44006 (Radio Controlled Model Review)

1/8 Scale Nitro Rally/Touring Car: TGX Mk1 Chassis

  Released by Tamiya on December 17, 1996, the 4WD Porsche 911 GT1 - # 44006 - is No.6 in the Glow-Engine RC Car Series and was based on the TGX Mk1 chassis with an FS 15LT engine.

Tamiya Porsche 911 GT1 - 44006 - 1:8 Nitro On Road
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  The model is shaft driven, on an alloy plate chassis, with gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts, bushings and some ball bearings.

  Like the majority of Tamiya RC models, this model comes with plastic and sintered brass bush type bearings, that after a short while, when dust and grit get into them, actually abrade the metal shafts that spin in them - our recommendation is that these should be replaced by steel shielded ball bearings ASAP.

  To race the Tamiya Porsche 911 GT1, it must be fine tuned to improve handling, provide responsive steering and give you the grip to cruise around corners at high speed, without slipping off the track. Small adjustments can make a Big difference and our step by step procedure, will guide you to the best Set-up for your individual driving style.


      Rating: 44 Stars out of 5 Reviewed by: RCScrapyard     Manual.

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★ Tamiya Porsche 911 GT1 TGX Mk1 Chassis ★
Tamiya Porsche 911 GT1 TGX Mk1 Chassis

★ Tamiya TGX Mk1 Chassis ★
Tamiya TGX Mk1 Chassis

★ Tamiya TGX Mk1 Chassis ★
Tamiya TGX Mk1 Chassis


Buying a Used Tamiya TGX Mk1
Touring Car (and What to look for)


   Buying a used Tamiya TGX Mk1 Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Tamiya website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover, can easily be fixed.

Dampers
   When you receive your used Tamiya Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Tamiya models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Tamiya TGX Mk1 is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your TGX Mk1 model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your TGX Mk1 Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The TGX Mk1 steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Tamiya TGX Mk1 is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Tamiya Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your TGX Mk1 model and good racing.


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Hints and Tips


Bearings

   If you are serious about your racing, looking after your bearings is essential if you are to remain competitive.
   My own experience is in both Off and On Road, National and International Car racing, but most of these tips could be useful to all forms of RC.

   Shields: The main problem with Ball Bearing Shields is they create friction and obviously the more you can reduce friction, the more efficient your bearings will be, so here's a tip that does just that.
   Wheel Bearings always come in pairs, positioned side by side. If you think about it, the two inside shields on each bearing are not required, so ... you can remove them using a small jewelers screwdriver ... simple. And in one fell swoop you have halved your wheel bearing friction.

   Cleaning: All Bearings need to be cleaned from time to time. Depending on how focused and competitive you are, this can be as often as after each race meeting, or just once or twice a year ... For Club Meetings once or twice a year might be all you need if you are easily beating your competition, but for the BIG meets you need that extra 5% or 10% just to be up with the rest.
What you need is a small glass jar, a jewelers screwdriver, an old tooth brush and some Isopropanol.
Remove the shields, then drop the bearings in the jar, add some Isopropanol, pop on the lid and shake well. Empty them out, give them a good brushing and make sure they spin free then repeat the process. Clean the shields separately. Once you are satisfied, lay them on a piece of kitchen roll and allow to dry.

   Lubrication: The arguments I have had about what lubrication to use you wouldn't believe. Some of the top racers of my day swore they didn't use any at all, but cleaned out the original lubrication and ran them dry ... they also admitted to fitting a new set after each meeting ... well, they were getting them for free.
My tip is, yes even with a new set of bearings, clean out the original lubrication (as described above) and with one shield in place use the thinnest oil you can find ... I recommend ZX1 (Zed Ex One) or sewing machine oil.

For More Setup Information check out my Hints and Tips page.






Hints and Tips

Slipper Clutch and Hydra-Drive

   More often installed on off road RC Models, the Slipper Clutch has been around since the late 1990s. Basically the idea is to prevent wheel spin and increase traction under acceleration, to improve the cars stability from a standing start, when landing from jumps or on corner exits. It also protects the spur gear and drivetrain, to some degree, when using a high torque motor.

   The design is quite simple, employing two independent metal plates, one generally fixed to the spur gear and the other to the drive mechanism, clamping onto a fibre or rubber ring or pad. Adjustment is commonly achieved by slackening or tightening a spring loaded nut on the end of the spur gear mount.

   Setting up the slipper clutch can take some time and is a matter of individual preference, but normally the way to do this is from a standing start, jamming on the throttle and simply getting the feel of the car for that particular surface, being grass, gravel or dust. Personally I adjust it to give me around a metre and a half slip, before it achieves full drive. Wear on the slipper clutch is natural and often has to be readjusted after each race.

   The Hydra-Drive, or Fluid Coupling design has actually been around since the 1950s, but only came to RC a couple of years after the introduction of the slipper clutch. In principle, the Hydra-Drive is supposed to give similar results to the slipper clutch but need less continuous adjustment. In practice, for me anyway, it was not easy to live with.

   Hydra-Drives employ two independent impellers, immersed in silicone oil and enclosed in a sealed housing. Again, like the slipper clutch, one impeller is fixed to the spur gear, the other the drive. As power is applied, the spur gear will spin its impeller, until through the oil, drive is picked up by the drive impellor. The only real way to adjust the drive was to change the oil viscosity, or in some, the gap between the impellers could be adjusted by shims. All this took time and as far as I am aware, the Hydra-Drive is no longer used in RC.

For More Setup Information check out my Hints and Tips page.








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