RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Tamiya Kure Nismo GT-R # 44005 TGX Mk1.
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Tamiya Kure Nismo GT-R - # 44005 (Radio Controlled Model)

1/8 Scale Nitro Rally/Touring Car: TGX Mk1 Chassis

  Released by Tamiya on November 7, 1996, the 4WD Kure Nismo GTR - # 44005 - is No.5 in the Glow-Engine RC Car Series and was based on the TGX Mk1 chassis with FS-15LT engine.

Tamiya Kure Nismo GT-R - 44005 - 1:8 Nitro On Road

  The model is shaft driven, on an alloy plate chassis, with gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts, bushings and some ball bearings.

  Like the majority of Tamiya RC models, this model comes with plastic and sintered brass bush type bearings, that after a short while, when dust and grit get into them, actually abrade the metal shafts that spin in them - our recommendation is that these should be replaced by steel shielded ball bearings ASAP.

  To race the Tamiya Kure Nismo GT-R, it has to have the best settings for your driving style and provide you with excellent handling and stability. The smallest changes can make a huge difference in the way your car performs on the track and our comprehensive instructions will help you to find the best Set-up to get you where you want to be.


      Rating: 44 Stars out of 5 Reviewed by: RCScrapyard     Manual.





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★ Tamiya Kure Nismo GTR TGX Mk1 Chassis ★
Tamiya TGX Mk1 Chassis

★ Tamiya TGX Mk1 Chassis ★
Tamiya TGX Mk1 Chassis

★ Tamiya TGX Mk1 Chassis ★
Tamiya TGX Mk1 Chassis


Buying a Used Tamiya TGX Mk1
Touring Car (and What to look for)


   Buying a used Tamiya TGX Mk1 Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Tamiya website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Tamiya Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Tamiya models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Tamiya TGX Mk1 is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your TGX Mk1 model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your TGX Mk1 Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The TGX Mk1 steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Tamiya TGX Mk1 is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Tamiya Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your TGX Mk1 model and good racing.


For More on how to Setup your Touring Car, check out my Hints and Tips page.














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Hints and Tips

Anti Squat

   Described as the angle at which the suspension arms pivot in relation to the chassis, Anti Squat effects traction under acceleration.

   Considered to be at its most effective from a standing start, the handling and stability of the majority of modern day On Road and an increasing number of Off Road models, can be improved with a certain amount of anti squat, normally no more than around 3 degrees.

   Basically, more anti squat gives you more traction, but after a certain point, that advantage is lost and the car will become unstable when turning into high speed corners. For Off Road models anti squat can also improve how the car handles on bumpy tracks.

   Less anti squat allows the car to drop at the rear under hard acceleration, providing less traction, but more stable when cornering. If no anti squat is present, with the lower suspension pivot shaft being parallel to the chassis, steering will be sharp and can induce some over-steer.

   Most manufacturers have some anti squat on their car kits provided as standard and hop-up parts are generally available to change the anti squat angle, but more often, on a wide range of models, all that is needed is a washer or two under one side of the suspension pivot block. However, if the block is held in position using self tapping screws, it may be prudent to change them for slightly longer ones.

   If you are thinking of trying a different setting on your car, not just for anti squat, always remember to only make one change at a time. Too many changes to your set-up made at one time, can make it difficult, if not impossible, to determine which change you made gave you the result you desired.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Radio Frequencies

   After buying your first car, it won't be long before you need more than simply bashing around the back yard, or out on the street. So you will be looking around to find a club that is not too far away where you can do some serious racing.

   Before you can start racing, you will need at least three different sets of crystal frequencies. The race organisers will note down all your available frequencies when you register at the track and allocate one of those frequencies to you for your heat. To avoid change over problems from one heat to the next, they generally try to give you a frequency that no one in the heat before or after is using, but always check to make sure before you put your car down on the track and switch on.

   There is nothing more annoying than to be in the middle of your best qualifying race and some idiot switching on their transmitter in the pits, on your frequency. Not only could it spoil your race, but it could cost you a lot of money if at the time you are travelling at top speed along the straight, loose control and crash head on into the wall. Just imagine how you would feel.

   Now, imagine this scenario. You are at your RC meeting and you need to run your car to check out some changes you have made, either after a crash repair, to adjust the steering servo, or just fine tune your car before the next race. What do you do?

   Before you switch on anything, the first thing to do is check with race control, to make sure that none of the racers presently on the track or in the next heat are on the same frequency you want to use. The people in charge are always willing to help in these situations and if none of your three available frequencies are safe for you to use, they will often lend you some crystals, sometimes for a small fee.

   Some of the bigger meetings use a board displaying all the possible frequencies, indicating which of those frequencies are in use at that time and which are available for others to use. To claim a particular frequency you simply take a peg or marker off the board so that others wanting to check their car out can not use the same frequency as you. Before the next heat, this board is updated and any missing pegs must be accounted for. So obviously the best time to claim your frequency, is at the start of a heat and you must return it before the start of the next heat.

   So, be cautious, use the protocols at your track as they should be used and you won't make any enemies you know it makes sense.

For More Setup Information check out my Hints and Tips page.








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