RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP. ITEM: #84263 F103
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Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP - #84263 (Radio Controlled Model)

1/10 Scale Electric F1 Car - F103 Chassis:

  Released by Tamiya on February 25, 2012, the Tyrrell P34 Six Wheeler 1977 Monaco GP Kit (#84263) is No.763 in the Limited Sale Series, based on a modified F103 Chassis. The model is of the Tyrrell P34 as it raced in the Monaco GP in 1977, with a different rear wing and engine cover to the car that raced in the Japanese GP.

  A pre-painted lexan bodyshell, a 540 motor and radio system are included, but may require a battery, charger and speed controller to complete (specifications differ from country to country).

Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP - F103 #84263

  The model is of the Tyrrell P34 that was the first and only 6 wheel Formula one car and was unveiled by Tyrrell in 1975.

  Basically, the chassis is a moderately upgraded F103. Upgrades include, to reduce weight, the metal damper has holed drilled in it. The best of the upgrades was the inclusion of a knurled nut adjuster for the friction plate damper and of course, for this model, the 4-wheel steering system.


      Rating: 3.53.5 Stars out of 5 Reviewed by: RCScrapyard     Manual.





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Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP
Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP

Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP - Chassis
Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP  Chassis

Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP - Chassis
Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP  Chassis

Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP - Chassis
Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP  Chassis

Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP - Chassis
Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP  Chassis

Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP - Chassis
Tamiya Tyrrell P34 Six Wheeler 1977 Monaco GP  Chassis


General Information and Advice

   For those starting in Radio Controlled Racing, here are a few Hints and Tips: Firstly, buy a Kit not an RTR. That way, if something breaks you will have some idea how to fix it.

   Radio Controlled Model Cars are very fragile and easily broken. The main parts to protect are the Front Wishbones, Suspension Shock Towers, Dampers, Hub Carriers, Kingpins, Uprights and Toe in Blocks, so make sure you have a good strong front bumper and Lexan or Hard Plastic Body Shell and if available for your model, a protective under tray, to prevent grit and dust getting into any moving parts.

   The Steering Servo is also a weakness in high speed crash situations, so get yourself some good strong Servo Mount and Servo Saver. Also I would recommend Titanium Shafts, Turnbuckles, Tie Rods and pivot/steering shafts and if available for your model, lightweight Titanium Drive shafts, dog bones and CVD (Constant Velocity Drives). The standard steel types are far too easily bent.

   Gearing is another problem area on RC model cars. Head on collisions can easily break off gear teeth on Nylon/Plastic Spur Gears and even Bevel Gears inside the Gearbox. Heavy impacts can also loosen nuts and self taping screws that hold the Motor in Position, allowing the Pinion Gear to pull out of mesh slightly and rip the tops of the teeth on your Spur Gear. To avoid this to some degree, fit locking nuts and a new motor mount from time to time, so the self taping screws that hold the motor in position have less chance to come loose.

   Ball joints always cause problems. For top level Radio Controlled model car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector breaking free could easily end your race, so better safe than sorry.

   Many New car kits come with Nylon and Sintered Brass Ring type bearings. My advice is to discard these before initial installation and buy a good Hop-up set of Shielded Steel Ball Bearings. Or if you are serious about your racing, Teflon or Ceramic Bearings.

   One final piece of advice about the Setup of your Car. Keep the Centre of Gravity as low as possible. Ride Height is all important. For On Road Drift/Touring cars the Ride Height should be no more than 5mm, for Buggys, Trucks, Truggys and Monster Trucks, as low as possible depending on the track conditions. If Body Roll is a problem, handling can be improved with the use of Stabilizers, Anti roll or Sway Bars, stiffer Tuning Springs and, or thicker Silicon Oil in the Dampers. Also find somewhere to mount the Transponder as low in the Chassis as possible.

For Car Setup Information check out our Hints and Tips page.













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Hints and Tips

Emergency Plastic Part Repairs

   It always happens when you least expect it. You are racing hard; and suddenly some idiot decides to side swipe you' and break your front wishbone. Even though you may carry spare parts for just about everything on your car, it always seems to be the same part that breaks and although you made a mental note the last time it happened to get a replacement you soon realise those mental notes were not worth the paper they are written on.

   So there you are, in the middle of nowhere with no spares. You ask around and no one has anything like your car, least of all parts for it and the closest model shop is 100 miles away. What are you supposed to do now?

   Some kind of repair is your only option.

   The one thing quite a few people think of first is superglue, but that kind of repair won't even get you around the first corner.

   What you need is something much stronger and the only way you can do that requires a good quality soldering iron, the plastic sprue (the bit left over when you remove all the parts for your car) or another broken part made from the same plastic.

   Using the largest tip you have, set the temperature so that it melts the plastic, but does not vaporise it. Place your broken part on a flat surface that will not be affected by the heat from the iron. I use the glass plate I have for setting the wheel camber of my model. Next, cut a piece of scrap plastic long enough for you to be able to hold on one end, as you work with it and place it over the break. At the point directly over the break, carefully melt the scrap plastic until it is around one millimetre above the break.

   Gently slide the iron sideways, depositing the scrap plastic about five millimetres either side and around the break. At each end of the fix, try to meld the scrap and broken part plastic. Picking up the broken part, continue the melding around each side of the break, then place it down the flat surface and repeat the process on the other side.

   When satisfied, switch off the iron and allow the plastic to cool. Using a modelling knife, carefully, cut away any excess plastic, but not too much.

   With a little practice a fix like this can be almost as strong as a new part and can save you a whole lot of anguish.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Radio Frequencies

   After buying your first car, it won't be long before you need more than simply bashing around the back yard, or out on the street. So you will be looking around to find a club that is not too far away where you can do some serious racing.

   Before you can start racing, you will need at least three different sets of crystal frequencies. The race organisers will note down all your available frequencies when you register at the track and allocate one of those frequencies to you for your heat. To avoid change over problems from one heat to the next, they generally try to give you a frequency that no one in the heat before or after is using, but always check to make sure before you put your car down on the track and switch on.

   There is nothing more annoying than to be in the middle of your best qualifying race and some idiot switching on their transmitter in the pits, on your frequency. Not only could it spoil your race, but it could cost you a lot of money if at the time you are travelling at top speed along the straight, loose control and crash head on into the wall. Just imagine how you would feel.

   Now, imagine this scenario. You are at your RC meeting and you need to run your car to check out some changes you have made, either after a crash repair, to adjust the steering servo, or just fine tune your car before the next race. What do you do?

   Before you switch on anything, the first thing to do is check with race control, to make sure that none of the racers presently on the track or in the next heat are on the same frequency you want to use. The people in charge are always willing to help in these situations and if none of your three available frequencies are safe for you to use, they will often lend you some crystals, sometimes for a small fee.

   Some of the bigger meetings use a board displaying all the possible frequencies, indicating which of those frequencies are in use at that time and which are available for others to use. To claim a particular frequency you simply take a peg or marker off the board so that others wanting to check their car out can not use the same frequency as you. Before the next heat, this board is updated and any missing pegs must be accounted for. So obviously the best time to claim your frequency, is at the start of a heat and you must return it before the start of the next heat.

   So, be cautious, use the protocols at your track as they should be used and you won't make any enemies you know it makes sense.

For More Setup Information check out my Hints and Tips page.








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