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Tamiya Tyrrell P34 Six Wheeler 1976 Japan GP - #84111 (Radio Controlled Model)

1/10 Scale Electric Formula One Car - F103 Chassis:

  Released by Tamiya on January 9, 2010, this model of the original 1975 Tyrrell P34, that was the first and only 6 wheel Formula one car, has been reproduced by Tamiya a number of times. This version is No.611 in the Limited Sale Series, based on the F103 chassis.

Tamiya Tyrrell P34 Six Wheeler 1976 Japan GP (F103) - #84111 F103

  A number of changes were made to the F103 following the old F102 chassis. The chassis plate, motor mount and upper deck were re-designed, a friction damper coupled with a damper plate assembly was included and the steering servo was re-positioned.

  In the old F102 the steering servo was laid on its side, this meant the track rods were different lengths, giving the car a different turning circle on the left to that right. In the F103 the servo is held upright in a fixed frame, allowing the rods to be of even length. My first thoughts when I saw this was it raised the centre of gravity. However, my first run of the F103 was a revelation. The car handled like a dream, I was amazed at the difference a small change like that could make.

  In conclusion. The F103 chassis is a vast improvement over its predecessors and in the right hands can be a world beater.


      Rating: 3.53.5 Stars out of 5 Reviewed by: RCScrapyard     Manual.





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Tamiya Tyrrell P34 Six Wheeler 1976 Japan GP #84111 F103 - Chassis
Tamiya Tyrrell P34 Six Wheeler 1976 Japan GP #84111 F103 Chassis
Tamiya Tyrrell P34 Six Wheeler 1976 Japan GP #84111 F103
Tamiya Tyrrell P34 Six Wheeler 1976 Japan GP #84111 F103 Front

General Information and Advice

   For those starting in Radio Controlled Racing, here are a few Hints and Tips: Firstly, buy a Kit not an RTR. That way, if something breaks you will have some idea how to fix it.

   Radio Controlled Model Cars are very fragile and easily broken. The main parts to protect are the Front Wishbones, Suspension Shock Towers, Dampers, Hub Carriers, Kingpins, Uprights and Toe in Blocks, so make sure you have a good strong front bumper and Lexan or Hard Plastic Body Shell and if available for your model, a protective under tray, to prevent grit and dust getting into any moving parts.

   The Steering Servo is also a weakness in high speed crash situations, so get yourself some good strong Servo Mount and Servo Saver. Also I would recommend Titanium Shafts, Turnbuckles, Tie Rods and pivot/steering shafts and if available for your model, lightweight Titanium Drive shafts, dog bones and CVD (Constant Velocity Drives). The standard steel types are far too easily bent.

   Gearing is another problem area on RC model cars. Head on collisions can easily break off gear teeth on Nylon/Plastic Spur Gears and even Bevel Gears inside the Gearbox. Heavy impacts can also loosen nuts and self taping screws that hold the Motor in Position, allowing the Pinion Gear to pull out of mesh slightly and rip the tops of the teeth on your Spur Gear. To avoid this to some degree, fit locking nuts and a new motor mount from time to time, so the self taping screws that hold the motor in position have less chance to come loose.

   Ball joints always cause problems. For top level Radio Controlled model car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector breaking free could easily end your race, so better safe than sorry.

   Many New car kits come with Nylon and Sintered Brass Ring type bearings. My advice is to discard these before initial installation and buy a good Hop-up set of Shielded Steel Ball Bearings. Or if you are serious about your racing, Teflon or Ceramic Bearings.

   One final piece of advice about the Setup of your Car. Keep the Centre of Gravity as low as possible. Ride Height is all important. For On Road Drift/Touring cars the Ride Height should be no more than 5mm, for Buggys, Trucks, Truggys and Monster Trucks, as low as possible depending on the track conditions. If Body Roll is a problem, handling can be improved with the use of Stabilizers, Anti roll or Sway Bars, stiffer Tuning Springs and, or thicker Silicon Oil in the Dampers. Also find somewhere to mount the Transponder as low in the Chassis as possible.

For Car Setup Information check out our Hints and Tips page.













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Hints and Tips


Electric Motors for RC Models

Winds and Turns

Q/  What does 15x2 or 17x3 mean?
A/  The first number relates to the number of times the wires are wound round each of the 3 armature segments, the second number relates to the number of wires side by side. So a 15x2 would have 2 wires laid side by side and wrapped around each segment 15 times.

Q/  What is the difference in performance between a Low Turn motor (eg 11x1) and a High Turn motor (eg 27x1)?
A/  A Motor with Less Turns like an 11x1 means high current draw from the batteries which corresponds to less runtime, but More Power (Torque or Punch) Best for tracks with lots of corners and short straights where fast acceleration is needed. (use a small pinion)
Motors with More Turns like a 27x1 give you More runtime, but Less Power. So you get a smoother response and are therefore easier to drive. Better for less experienced drivers and Long straight, sweeping corner tracks. (with a large pinion) This is correct for Brushed, Modified and Stock Motors as well as Brushless Motors.

Q/  How do the number of winds effect a motor?
A/  A Motor with More Winds (number of wires eg 13x5) is less demanding on the battery and smoother in acceleration. Best for low grip, slippery tracks.
A Low Wind Motor (eg 11x1) is more punchy and can be difficult to handle. Best on high grip, hot weather Tarmac, or indoor carpet, high acceleration, low speed tracks.

Advance and Retard

Q/  What is Advance and Retard?
A/  On the Endbell of a Modified Motor (where the brushes fit) you will find two screws that hold the Endbell to the Can. If these screws are slackened off slightly the Endbell can then be twisted either Clockwise (Advance) or Anticlockwise (Retard). On Sensorless Brushless Motors this adjustment can generally be made in a similar way (although there are some Brushless Motors that have fixed timing for Spec level racing). Sensored Motors can be adjusted via the ESC.

Q/  What does "Advancing" the Endbell position do?
A/  Advancing the Endbell Reduces runtime, increases Punch (acceleration) and RPM to give a higher top speed.
On the down side, for Brushed Motors, the brushes wear faster and the increased current draw creates more arcing thus increased heat and Commutator (Comm) wear. Brushless Motors can lose some efficiency at the end of a race because of overheating due to increased current draw.

Q/  What does "Retarding" the Endbell position do?
A/  On both Brushed and Brushless Motors, Retarding the Endbell Increases runtime, decreases Punch (acceleration) and RPM to give a lower top speed and for Brushed Motors, brush wear and Commutator (Comm) wear is reduced.

Brushed Motor Basics

Q/  What is the effect of hard and soft Brushes?
A/  Basically, Hard brushes give a lower current draw, so consequently give longer run times and lower torque so less punch (acceleration)
Soft Brushes on the other hand increase current draw thus give higher torque and increased acceleration. Of course the down side of this is that Soft brushes wear much faster and must be changed more often. (I change mine when they get to around 5mm)

Q/  How does changing the brush spring change the motor?
A/  If you fit Stiffer Brush Springs your motor will have More power at low revs and also a lower top speed. I only ever fit stiff springs on bumpy tracks to reduce brush bounce.
Weaker springs reduce power but increase RPM so give less acceleration but a higher top speed. Good for long, sweeping, smooth tracks, where you can carry good speed through the corners.

For More Setup Information check out my Hints and Tips page.



Hints and Tips

Weight

   If you ever step up and enter a regional, national or international event in RC, you will find one specific rule concerning the weight of your car.

   At the time this article was written, the Minimum weight restrictions for 1:10 electric Touring Cars at different events, was between 1350g and 1500g. This includes your Motor, ESC, Receiver, Battery, Body Shell and the transponder.

   Out of the box you will find the majority of 1:10 Touring Cars, with everything onboard, are way over this Minimum weight and unless you are good enough to attract sponsors, getting your car down to anything approaching that minimum weight will be very expensive.

   There are things you can buy like micro ESC and Receivers. But Batteries and Motors are what they are and you have to work around them.

   To reduce the weight of your chassis, there are a number of things you can do. If the car you have is generally considered competitive enough, there are often carbon fibre main chassis, shock mounts and other alternative parts available, but they are expensive. And when the new version of your model comes out all the money you have spent is lost.

   The most cost effective weight reduction is the metal parts of your chassis. UJs, Drive and Pivot shafts and the like tend to vary from model to model, but turnbuckles can often be transferred and lengthened or shortened by using plastic ball connectors, so titanium is a consideration.

   Screw sets can also be transferred from car to car. Titanium screws and wheel nuts are always available, but there is a cheaper alternative Aluminium screws and nuts can reduce your cars weight cheaply, but be careful not to over-tighten them, aluminium is not as strong as titanium and can easily shear off if you are over zealous.

   Another weight reduction option is to drill holes along the base of the chassis. However, I do not recommend this. For one thing you are reducing the strength and making the chassis less rigid, but you are also raising the centre of gravity of your car, which can affect stability.

   If you do manage to get your car weight below the minimum allowed, this will give you an opportunity to add weight where you want it and lower the cars centre of gravity.

   One last tip: Knitting needles. When I first started in RC, money was tight and my dad came up with all kinds of ideas to reduce weight. He obtained a 3mm dye and found some of my mums old aluminium knitting needles that were just the right diameter. Having determined the length of the turnbuckles needed for my setup, he cut them to those lengths and threaded each end, so he could put plastic ball sockets on them. Adjusting them was a bit of a pain and they could be a bit fragile in crash situations, but they saved us lots of money over those early years.

For More Setup Information check out my Hints and Tips page.









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