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Tamiya Lancia Delta HF Integrale - # 44029 (Radio Controlled Model Review)

1/10 Scale Nitro Rally/Touring Car: TG10 Mk1 Chassis

  Released by Tamiya on June 22, 2000, the Lancia Delta HF Integrale - # 44029 - is No.29 in the Glow-Engine RC Car Series and was based on the TG10 Mk1 chassis with an FS-12LT engine.

Tamiya Lancia Delta HF Integrale - 44029 - 1:10 Nitro On Road
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  The model is shaft driven, on an alloy plate chassis, with gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts, bushings and ball bearings.

  Like the majority of Tamiya RC models, this model comes with plastic and sintered brass bush type bearings, that after a short while, when dust and grit get into them, actually abrade the metal shafts that spin in them - our recommendation is that these should be replaced by steel shielded ball bearings ASAP.

  To race the Tamiya Lancia Delta HF Integrale, it requires time and patience, to tune and adjust for improvements in handling and steering ability and to get the grip you need to stay on course when manoeuvring around tight, slippery corners. A little can be a lot when it comes to changing your cars settings and our easy methodical directions will guide you to the best Set-up to help you win and keep you winning.


      Rating: 44 Stars out of 5 Reviewed by: RCScrapyard     Manual.

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★ Tamiya 44029 ★
Tamiya 44029 TG10 Mk1 Chassis

★ Tamiya FS-12LT ★
Tamiya FS-12LT engine

★ Tamiya TG10 Mk1 Chassis ★
Tamiya TG10 Mk1 Chassis

★ Tamiya TG10 Mk1 Chassis ★
Tamiya TG10 Mk1 Chassis


Buying a Used Tamiya TG10 Mk1
Touring Car (and What to look for)


   Buying a used Tamiya TG10 Mk1 Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Tamiya website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Tamiya Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Tamiya models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Tamiya TG10 Mk1 is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your TG10 Mk1 model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your TG10 Mk1 Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The TG10 Mk1 steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Tamiya TG10 Mk1 is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Tamiya Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your TG10 Mk1 model and good racing.




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Hints and Tips

Wheel Balancing

   At the tender age of 17 I passed my driving test. Of course, the first thing I did was to dash over to my girlfriends house and take her out to a long straight stretch of road close by where the boy racers would often congregate. No one was around that day, so the road was relatively quiet. I slowly went through the gears and we reached 65 with no problems, but as we got closer to 70, my hands sensed a small vibration on the steering wheel. By the time we reached 75, the steering wheel and the whole car was vibrating hard. I remember my girlfriend screaming for me to "slow down," Which I did of course and tried to laugh it off.

   Back home I told my dad what had happened and he reminded me, that just the week before we had put on a new set of front tires and it must be the balance that is out. Sure enough, after the wheels were balanced, 85, 90, was not a problem, the car drove perfectly.

   So, when I got deeper into RC, that memory returned and now I balance all my wheels.

   These days, wheel balancing equipment for RC cars is available from most RC model shops, but back then I had to make my own using the rear end of an old Tamiya F1 car. Here's how I did it.

   With the tire and insert mounted and glued, the wheel was fitted onto my home made balancer and allowed to settle. I would then gently turn the wheel through 90 degrees and again allow it to settle. Obviously the heavy side of the wheel would drop to the bottom due to gravity. Once I was satisfied, I would then make a mark on the rim with a felt tip pen at the top of the wheel where it came to rest. Removing the wheel I would mix a small amount of plastic resin and press a tiny amount of this into a recess on the wheel on the side where I made the mark. The whole process was then repeated until I was totally satisfied.

   I was amazed just how out of balance some of those wheels were and how much a small thing like that can make a difference on the track.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

On Road Drifting

   Drifting is the greatest fun you can have on four wheels, but it isn't as easy as it might look. There are lots of different methods and ideas on how it should be done and it takes lots of practice to get it right.

   On the street or in the parking lot, drifting is fine, but until you have had hours and hours of practice to master the technique, don't try it on your local race track. If you don't have the total control of your car, you will not make many friends amongst your immediate competitors.

   Controlled Drifting is a beautiful thing when done correctly and in this article I will endeavour to give you a few pointers on where to start. After that, your own personal style will soon blossom.

   As I mentioned before, there are a number of different ideas about drifting, but basically this is what you do.

   Consider a 180 degree turn. Enter the corner at speed, start to turn a little sooner than you might, then just before the apex, touch the breaks for a split second, enough to break the rear of the car free as you enter to turn. When the car begins to slide sideways, steer into the slide, increase the throttle, just enough to balance the car as it drifts around the turn. Coming out of the corner, steer the car straight and apply full throttle.

   Often referred to as a power slide, drifting is much more fun than the basic "Rounding" style, described in a previous article, but also takes more skill, not just in its execution, but in car set-up.

   A little "body-roll" is the thing to aim for when setting up a drifting car, but be careful. With too much body-roll, the car will be difficult to control and tumble sideways off the track. Too little and the weight transfer to the leading wheels will not be enough to induce the slide. A lot of trial and error, with tuning springs, damper oil, damper pistons, stabilisers, tires and inserts is required to get your car as you want it, but believe me, if you can get it right, it will be well worth all your effort.

For More Setup Information check out my Hints and Tips page.








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