RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Tamiya Lotus Honda 99T. Item #58068
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Tamiya Lotus Honda 99T - #58068 (Radio Controlled Model)

1/10 Scale Electric Formula One Car - (RW1/RW2) Chassis:

  Released by Tamiya on October 6, 1987, this car is an accurate representation of the Lotus Honda 99T that was driven to two wins by Ayrton Senna and came third in the constructors championship of the F1 season in the same year.

Tamiya Lotus Honda 99T - #58068

  The lexan polycarbonate body shell with its bright yellow Camel livery made this car stand out from the crowd.

  The "Road Wizard" chassis used for the Lotus Honda 99T was used one more time for the Williams FW-11B Honda (#58069) introduced one week after the Lotus.

  With its bevel gear differential, sub-chassis and oil filled shock absorber, the Lotus Honda 99T was a vast improvement over previous F1 and F2 models.

  Occasional NIB kits are available for the avid collector.


      Rating: 3.53.5 Stars out of 5 Reviewed by: RCScrapyard     Manual.





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Tamiya Lotus Honda 99T #58068 - Chassis
Tamiya Lotus Honda 99T #58068 Chassis
Tamiya Lotus Honda 99T #58068
Tamiya Lotus Honda 99T #58068 Body Shell

General Information and Advice

   For those starting in Radio Controlled Racing, here are a few Hints and Tips: Firstly, buy a Kit not an RTR. That way, if something breaks you will have some idea how to fix it.

   Radio Controlled Model Cars are very fragile and easily broken. The main parts to protect are the Front Wishbones, Suspension Shock Towers, Dampers, Hub Carriers, Kingpins, Uprights and Toe in Blocks, so make sure you have a good strong front bumper and Lexan or Hard Plastic Body Shell and if available for your model, a protective under tray, to prevent grit and dust getting into any moving parts.

   The Steering Servo is also a weakness in high speed crash situations, so get yourself some good strong Servo Mount and Servo Saver. Also I would recommend Titanium Shafts, Turnbuckles, Tie Rods and pivot/steering shafts and if available for your model, lightweight Titanium Drive shafts, dog bones and CVD (Constant Velocity Drives). The standard steel types are far too easily bent.

   Gearing is another problem area on RC model cars. Head on collisions can easily break off gear teeth on Nylon/Plastic Spur Gears and even Bevel Gears inside the Gearbox. Heavy impacts can also loosen nuts and self taping screws that hold the Motor in Position, allowing the Pinion Gear to pull out of mesh slightly and rip the tops of the teeth on your Spur Gear. To avoid this to some degree, fit locking nuts and a new motor mount from time to time, so the self taping screws that hold the motor in position have less chance to come loose.

   Ball joints always cause problems. For top level Radio Controlled model car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector breaking free could easily end your race, so better safe than sorry.

   Many New car kits come with Nylon and Sintered Brass Ring type bearings. My advice is to discard these before initial installation and buy a good Hop-up set of Shielded Steel Ball Bearings. Or if you are serious about your racing, Teflon or Ceramic Bearings.

   One final piece of advice about the Setup of your Car. Keep the Centre of Gravity as low as possible. Ride Height is all important. For On Road Drift/Touring cars the Ride Height should be no more than 5mm, for Buggys, Trucks, Truggys and Monster Trucks, as low as possible depending on the track conditions. If Body Roll is a problem, handling can be improved with the use of Stabilizers, Anti roll or Sway Bars, stiffer Tuning Springs and, or thicker Silicon Oil in the Dampers. Also find somewhere to mount the Transponder as low in the Chassis as possible.

For Car Setup Information check out our Hints and Tips page.













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Ball Differentials


   Ball differentials were developed in the late 1980s to replace the high friction Gear differentials. Mainly used on Tamiya Touring Cars, Le-Mans and Formula One Cars, Ball Differentials are designed to be totally frictionless and smooth in action to provide effortless drive to the wheels on cornering, where the inside wheels must rotate slower than the outside wheels for controlled stability.

   Basically, the configuration of the Ball Differential is a number of small case hardened steel balls, spaced in a plastic cage that is in effect the drive gear for the axle. On each side of the gear are two hardened and tempered pressure plates that clamp over the steel balls, held in position by a screw through the centre of the assembly, incorporating a small thrust bearing and coil spring. The adjustment of this screw is crucial to the effectiveness of the differentials action. Too tight and the free movement of the diff is restricted. Too loose and the balls will slip on the plates when accelerating out of the corner, not only reducing drive, but damaging the balls and pressure plates not good. The optimum setting is obviously somewhere in between and is where the small coil spring is important. It must be compressed, but not fully, to provide the desired exact pressure required. With a little practise setting up the diff become second nature. Patience is the word for this procedure.

   Lubrication of Ball Differentials is essential for that smooth operation and special greases have been developed that allow the balls to roll freely in the cage and push aside as they roll over the pressure plates.

For More Setup Information check out my Hints and Tips page.



Hints and Tips


Electric Motors for RC Models

Winds and Turns

Q/  What does 15x2 or 17x3 mean?
A/  The first number relates to the number of times the wires are wound round each of the 3 armature segments, the second number relates to the number of wires side by side. So a 15x2 would have 2 wires laid side by side and wrapped around each segment 15 times.

Q/  What is the difference in performance between a Low Turn motor (eg 11x1) and a High Turn motor (eg 27x1)?
A/  A Motor with Less Turns like an 11x1 means high current draw from the batteries which corresponds to less runtime, but More Power (Torque or Punch) Best for tracks with lots of corners and short straights where fast acceleration is needed. (use a small pinion)
Motors with More Turns like a 27x1 give you More runtime, but Less Power. So you get a smoother response and are therefore easier to drive. Better for less experienced drivers and Long straight, sweeping corner tracks. (with a large pinion) This is correct for Brushed, Modified and Stock Motors as well as Brushless Motors.

Q/  How do the number of winds effect a motor?
A/  A Motor with More Winds (number of wires eg 13x5) is less demanding on the battery and smoother in acceleration. Best for low grip, slippery tracks.
A Low Wind Motor (eg 11x1) is more punchy and can be difficult to handle. Best on high grip, hot weather Tarmac, or indoor carpet, high acceleration, low speed tracks.

Advance and Retard

Q/  What is Advance and Retard?
A/  On the Endbell of a Modified Motor (where the brushes fit) you will find two screws that hold the Endbell to the Can. If these screws are slackened off slightly the Endbell can then be twisted either Clockwise (Advance) or Anticlockwise (Retard). On Sensorless Brushless Motors this adjustment can generally be made in a similar way (although there are some Brushless Motors that have fixed timing for Spec level racing). Sensored Motors can be adjusted via the ESC.

Q/  What does "Advancing" the Endbell position do?
A/  Advancing the Endbell Reduces runtime, increases Punch (acceleration) and RPM to give a higher top speed.
On the down side, for Brushed Motors, the brushes wear faster and the increased current draw creates more arcing thus increased heat and Commutator (Comm) wear. Brushless Motors can lose some efficiency at the end of a race because of overheating due to increased current draw.

Q/  What does "Retarding" the Endbell position do?
A/  On both Brushed and Brushless Motors, Retarding the Endbell Increases runtime, decreases Punch (acceleration) and RPM to give a lower top speed and for Brushed Motors, brush wear and Commutator (Comm) wear is reduced.

Brushed Motor Basics

Q/  What is the effect of hard and soft Brushes?
A/  Basically, Hard brushes give a lower current draw, so consequently give longer run times and lower torque so less punch (acceleration)
Soft Brushes on the other hand increase current draw thus give higher torque and increased acceleration. Of course the down side of this is that Soft brushes wear much faster and must be changed more often. (I change mine when they get to around 5mm)

Q/  How does changing the brush spring change the motor?
A/  If you fit Stiffer Brush Springs your motor will have More power at low revs and also a lower top speed. I only ever fit stiff springs on bumpy tracks to reduce brush bounce.
Weaker springs reduce power but increase RPM so give less acceleration but a higher top speed. Good for long, sweeping, smooth tracks, where you can carry good speed through the corners.

For More Setup Information check out my Hints and Tips page.









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