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Tamiya Subaru Impreza WRC 2004 - # 43518 (Radio Controlled Model)

1/10 Scale Nitro Rally/Touring Car: TGS-R Chassis

  Released by Tamiya in October 2004, the XBG Subaru Impreza WRC 2004 - # 43518 - is No.18 in the Expert Build Factory Assembled Glow-Engine RC Car Series and is based on the TGS-R chassis, with an FS-12SW engine.

Tamiya Subaru Impreza WRC 2004 - 43518 - 1:10 Nitro On Road

  The model is shaft driven, on a molded plastic chassis, with an alloy motor plate, gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts and ball bearings.

  To race the Tamiya Subaru Impreza WRC 2004, it has to have the best settings for your driving style and provide you with excellent handling and stability. The smallest changes can make a huge difference in the way your car performs on the track and our comprehensive instructions will help you to find the best Set-up to get you where you want to be.


      Rating: 44 Stars out of 5 Reviewed by: RCScrapyard     Manual.





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★ Tamiya 43518 ★
Tamiya 43518 TGS-R Chassis

★ Tamiya FS-12SW ★
Tamiya FS-12SW engine

★ Tamiya TGS-R Chassis ★
Tamiya TGS-R Chassis

★ Tamiya TGS-R Chassis ★
Tamiya TGS-R Chassis


Buying a Used Tamiya TGS-R
Touring Car (and What to look for)


   Buying a used Tamiya TGS-R Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Tamiya website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Tamiya Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Tamiya models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Tamiya TGS-R is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your TGS-R model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your TGS-R Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The TGS-R steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Tamiya TGS-R is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Tamiya Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your TGS-R model and good racing.


For More on how to Setup your Touring Car, check out my Hints and Tips page.














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Hints and Tips

Droop

   When you pick up your RC model car, the suspension arms naturally drop, this is termed as Droop and should be equal from side to side, but can vary from front to rear.

   Setting the amount of droop, or suspension movement, can dramatically change the handling of your car by limiting the transfer of weight from one side of the car to the other.

   Basically, increasing the droop at the rear of the car can improve cornering grip at the front and increasing droop at the front of the car, improve cornering grip at the rear. The amount of effectiveness of this setting does in general depend on a number of other setting factors your car may have to suit your personal driving style. Also, adding any droop will increase body roll.

   Off road models obviously have the need for more droop than On road cars, especially on bumpy tracks where a large amount of suspension movement is needed to simply keep the wheels on the track, or the car will become unstable and un-drivable. Lower droop settings for smoother, high grip tracks on the other hand can be advantageous, but don't overdo it.

   On road cars can achieve good results from small changes in droop, on tarmac and on carpet. In general they are also easier to adjust for droop than their off road cousins.

   Limiting the amount of droop can be achieved in a number of ways, but by far the easiest is more often seen as a standard setting option for On road cars and is achieved by simply turning a screw, located on the suspension arms, that comes up against the chassis.

   For Off road models and those On road cars that do not have the above option, droop can be set by positioning a specific length of plastic tube over the damper shaft, just below the piston this of course means stripping and rebuilding each damper with the new setting, which can be messy, especially in the middle of a field. Some of the top drivers used to get around this by simply having a number of different sets of shocks, with all the settings they might need, but for us mere mortals, this of course isn't a realistic option.

   If you are close to what you consider to be your optimum droop setting, you can fine tune this by simply screwing on or off the plastic ball connector at the end of the shock shaft. You could also have different length ball connectors that you could easily change.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Camber

   Camber is described as the angle of the wheel as you look at it directly from the front or rear of your car and if set correctly will improve your cars cornering ability considerably, by providing increased traction. This simple to make adjustment is considered by many to be one of the most effective changes you can make to your car for better handling.

   Positive Camber is when the top of the wheel is angled outwards. Negative Camber has the top of the wheel angled inwards.

   First of all, get yourself a good camber gauge. All adjustments to your cars camber setting should be made with the car in race mode that means the motor, battery etc in position in the chassis.

   To check the angle of an On Road car, it must have the ride height already set to around 5mm. Place the car on a perfectly flat surface, position your camber gauge against the side of the wheel you are checking and take the camber angle, normally this is between -1 and -3 degrees negative. Next, put a small 1mm thick piece of card under that corner of the car and push the corner down until it touches the card. In this position, check the angle again. It should be between 0 and -0.5 degrees negative camber. If not, pick up the car and put it back down on the flat surface, check and make adjustments, using the turnbuckle, that you consider are needed to achieve your goal. Keep checking and adjusting and repeat for all four corners. What you are aiming for is an angle that will provide your car with the maximum amount of rubber on the track on high speed corners.

   Off Road cars can be adjusted in a similar manner to that described previously, with the ride height set at around 20mm, but in place of the card, use a small booklet or something around 5mm thick. The optimal camber setting is a little more difficult to find for off road cars and depends generally of the track surface you are racing on. Slippery tracks generally require less camber because of reduced suspension movement when cornering, whereas high grip tracks require more camber to compensate for inertial induced body-roll. Depending on the particular model, this setting can be anything between -1 and -5 degrees sometimes more. Check your model manual for details.

   Be aware that for all model types, too much negative camber can reduce straight line traction, but with a good setting for any particular track, the advantage it gives, that of vastly improved cornering stability, far outweigh any negative effects.

   For beginners, this setting is by far the easiest to experiment with. Just take the car out on the back yard and with a few simple turns of a turnbuckle you will soon learn just what difference a small change in your cars setup can do to change its handling ability. Good luck and good racing.

For More Setup Information check out my Hints and Tips page.








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