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Tamiya Ford Focus RS WRC 03 - # 43512 (Radio Controlled Model)

1/10 Scale Nitro Rally/Touring Car: TGS Chassis

  Released by Tamiya on October 29, 2003, the XBG Ford Focus RS WRC 03 - # 43512 - is No.12 in the Expert Build Factory Assembled Glow-Engine RC Car Series and is based on the TGS chassis, with an FS-12SS engine.

Tamiya Ford Focus RS WRC 03 - 43512 - 1:10 Nitro On Road

  The model is shaft driven, on a molded plastic chassis, with an alloy motor plate, gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts, bushings and some ball bearings.

  Like the majority of Tamiya RC models, this model comes with plastic and sintered brass bush type bearings, that after a short while, when dust and grit get into them, actually abrade the metal shafts that spin in them - our recommendation is that these should be replaced by steel shielded ball bearings ASAP.

  To race the Tamiya Ford Focus RS WRC 03, it requires time and patience, to tune and adjust for improvements in handling and steering ability and to get the grip you need to stay on course when manoeuvring around tight, slippery corners. A little can be a lot when it comes to changing your cars settings and our easy methodical directions will guide you to the best Set-up to help you win and keep you winning.


      Rating: 44 Stars out of 5 Reviewed by: RCScrapyard     Manual.





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★ Tamiya 43512 ★
Tamiya 43512 TGS Chassis

★ Tamiya FS-12SS ★
Tamiya FS-12SS engine

★ Tamiya TGS Chassis ★
Tamiya TGS Chassis

★ Tamiya TGS Chassis ★
Tamiya TGS Chassis


Buying a Used Tamiya TGS
Touring Car (and What to look for)


   Buying a used Tamiya TGS Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Tamiya website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Tamiya Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Tamiya models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Tamiya TGS is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your TGS model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your TGS Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The TGS steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Tamiya TGS is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Tamiya Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your TGS model and good racing.


For More on how to Setup your Touring Car, check out my Hints and Tips page.














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Hints and Tips

Slipper Clutch and Hydra-Drive

   More often installed on off road RC Models, the Slipper Clutch has been around since the late 1990s. Basically the idea is to prevent wheel spin and increase traction under acceleration, to improve the cars stability from a standing start, when landing from jumps or on corner exits. It also protects the spur gear and drivetrain, to some degree, when using a high torque motor.

   The design is quite simple, employing two independent metal plates, one generally fixed to the spur gear and the other to the drive mechanism, clamping onto a fibre or rubber ring or pad. Adjustment is commonly achieved by slackening or tightening a spring loaded nut on the end of the spur gear mount.

   Setting up the slipper clutch can take some time and is a matter of individual preference, but normally the way to do this is from a standing start, jamming on the throttle and simply getting the feel of the car for that particular surface, being grass, gravel or dust. Personally I adjust it to give me around a metre and a half slip, before it achieves full drive. Wear on the slipper clutch is natural and often has to be readjusted after each race.

   The Hydra-Drive, or Fluid Coupling design has actually been around since the 1950s, but only came to RC a couple of years after the introduction of the slipper clutch. In principle, the Hydra-Drive is supposed to give similar results to the slipper clutch but need less continuous adjustment. In practice, for me anyway, it was not easy to live with.

   Hydra-Drives employ two independent impellers, immersed in silicone oil and enclosed in a sealed housing. Again, like the slipper clutch, one impeller is fixed to the spur gear, the other the drive. As power is applied, the spur gear will spin its impeller, until through the oil, drive is picked up by the drive impellor. The only real way to adjust the drive was to change the oil viscosity, or in some, the gap between the impellers could be adjusted by shims. All this took time and as far as I am aware, the Hydra-Drive is no longer used in RC.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Gas / Nitro Engines

1/   New RC Gas Engines need running or "breaking" in before being used competitively. 2 or 3 tanks of fuel are usually enough, but don't over rev the engine and try to keep it cool, below 160 degrees F (71 degrees C)

2/   To maximise your RC Gas engines power, reduce air leaks as much as possible by using silicone sealant or high temperature gaskets where the carburettor and the exhaust manifold joins the engine block.

3/   As a rule, try to keep your engine temperature at around 210 F (99 C) and no higher than 225 degrees F (107 degrees C). If your engine temperature is higher than 225 F (107 C) try tweaking the mixture a little richer. If too cool (below 200 degrees F (93 degrees C)) tweak the mixture a little leaner.


Tell Tale Signs of a Lean burning engine.


1/   The engine dies at full throttle, or while simply idling.

2/   The Glow Plug element is white.

3/   The engine overheats (above 225 degrees F (107 degrees C))


Tell Tale Signs of a Rich burning engine.


1/   Blue smoke from the exhaust (tail) pipe.

2/   The smell of fuel from the exhaust (tail) pipe.

3/   Engine temperature below 200 degrees F (93 degrees C)


For More Setup Information check out my Hints and Tips page.







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