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1/10 Scale Electric Drift Car:

Yokomo Drift Package Plus - DP-DP1 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Yokomo DP-DP1:


  Introduced by Team Yokomo circa 2006, the 4WD Drift Package Plus Chassis - DP-DP1 - is shaft driven, on a molded composite chassis, with front and rear solid axles, coil spring over oil filled dampers, rear dogbones, with front universal joint drive-shafts and a full set of ball bearings.

Yokomo Drift Package Plus - DP-DP1 - 1:10 Electric Drift Car
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  To race the Yokomo DP-DP1, you need to tweak and adjust all you can to give your car improved handling, stability and grip to ease around the curves and keep you on the track. One little setting change can transform your car into a world beater. Just follow our chart to attain the most favourable Set-up to suit your particular needs on any track.

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★ Yokomo DP-DP1 Drift Package Plus Chassis ★
Yokomo DP-DP1 Drift Package Plus Chassis

★ Yokomo DP-DP1 Drift Package Plus Chassis ★
Yokomo DP-DP1 Drift Package Plus Chassis

★ Yokomo DP-DP1 Drift Package Plus Chassis ★
Yokomo DP-DP1 Drift Package Plus Chassis

★ Yokomo DP-DP1 Drift Package Plus Chassis ★
Yokomo DP-DP1 Drift Package Plus Chassis


Buying a Used Yokomo DP-DP1 Drift Car (and What to look for)


   Buying a used Yokomo DP-DP1 Electric Drift Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Yokomo website, or purchased separately on eBay. With an instruction manual, any problems with your model Drift Car you may discover can easily be fixed.

Dampers
   When you receive your used Yokomo Drift Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Yokomo models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Yokomo DP-DP1 is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your DP-DP1 model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your DP-DP1 Drift Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Drift Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Drift Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Drift Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Electric Motor in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Electric Motor mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Electric Drift Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The DP-DP1 steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Yokomo DP-DP1 is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Yokomo Drift Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your DP-DP1 model and good racing.


For More on how to Setup your Drift Car, check out my Hints and Tips page.


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.





















Yokomo Drift Package Plus SSGP Edition
Yokomo Drift Package Plus SSGP Edition - Chassis


Hints and Tips

Tire Compounds

   Way back in the early 1990s when I first got into RC, most of the off-road models available came with chunky hard compound block tires that gave little or no grip on grass or dirt tracks. On-road didn't have this problem as they were still using sponge tires that with a coating of wintergreen based tire additive before each race to improve grip. There was even one guy who swore, before every race, he dipped his wheels in a glass of light ale.

   Then things started to change. By the mid 1990s tire manufacturers such as Losi and Schumacher began developing smaller pin tires, in softer compounds. These mini pin versions were a revelation for grass racers, but were only a small improvement on dust tracks.

   As new compounds were released, grip slowly improved. Then, with the release of the micro pin, super soft compound tires, off road was a completely different sport. Grip roll was now one of the problems drivers had to learn to contend with. This was something unheard of only a few short years before.

   Rubber Tires for On-road RC models had been around for a while in the early 1990s, but because sponge was so widely used, rubber never really caught on. Then, as Tamiya released its 1:10 on road models based on the off-road Manta Ray chassis, other manufacturers caught on and began producing their own 1:10 on-road cars. Schumacher released the SST 98, using the same gearbox and differentials as their Cat 2000 to reduce tooling costs. Tires were now being produced for this new scale in rubber. Pit Shimizu and Take-off were two of the leading RC on-road tire developers at the time, each releasing three different compounds, with recommended track temperature use. From that point on, on-road RC racing never looked back and the days of sponge and light ale came to a shuddering stop.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Toe Angle

   When you first build your RC model car, you will no doubt have made all the settings advised in the manufacturers' manual and will take it out on the back yard not thinking of things like camber, caster or toe-in I know I did. It's only when you get competitive that you start learning about these things and just what a big difference they can make to the handling of your car. One of the more effective of these adjustments is Toe-in.

   The term, toe-in, toe-out, or toe-angle, refers to the alignment of the front or rear wheels, when viewed from above and is easily adjusted via the track rods or turnbuckles that link to the steering mechanism or directly to the steering servo horn.

   Front toe-in reduces steering when entering a corner, but improves steering response on corner exit under acceleration. On the straights, toe-in will also improve the cars stability while accelerating.

   Front toe-out will improve steering on corner entry, but makes the car unstable under acceleration on the straights and on bumpy tracks. The usual recommendation is to have up to 1 degree of either toe-in or toe out.

   Rear toe-in is generally found as the standard setting on most on-road and off-road RC models.

   More rear toe-in provides the car with more power under-steer, as well as improved stability and rear end traction. This setting is recommended for low grip tracks.

   Less rear toe-in slightly reduces steering on corner entry, but improved steering under acceleration.

   To measure toe-angle, I used to use my trusty vernier callipers to measure the width at the front of the wheels and the rear of the wheels and using this information along with the diameter of the wheels simply calculate the angle. Or, you could alternatively use this data to draw a triangle on a sheet of paper and measure the angle with your trusty school protractor.

For More Setup Information check out my Hints and Tips page.










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