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1/10 Scale Electric Rally/Touring Car:Xray T1 - # 300000 (Radio Controlled Model)Navigation: Sitemap > Manufacturers > Xray RC All Manufacturers: Model Types > On Road > 1/10 Electric On Road History, Info (and How To Set-up Tips) for the Xray T1:Introduced by Team Xray in 2001, the 4WD T1 touring car - # 300000 - was the first model designed and developed by XRAY MODEL RACING CARS company. The model was belt driven, on a double deck chassis, with ball differentials, Serpent coil spring over oil filled dampers, HUDY universal joint drive-shafts and a full set of 22 ball bearings. ![]() To race the Xray T1, it must be fine tuned to improve handling, provide responsive steering and give you the grip to cruise around corners at high speed, without slipping off the track. Small adjustments can make a Big difference and our step by step procedure, will guide you to the best Set-up for your individual driving style. Using plain language, our guides will help you choose the right Electric Motor for your T1 and achieve the best Gearing, for any racetrack, to suit your particular needs. Discover what the top racers do to reduce friction and get more from their Bearings with a few common sense hints and tips. Learn how to avoid Radio interference, and we reveal the secrets of Charging your Batteries to give more punch, duration and increased performance. |
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![]() ★ Xray T1 ★![]() ★ Xray T1 Chassis ★![]() ★ Xray T1 Chassis ★![]() ★ Xray T1 Chassis ★![]() |
Buying a Used Xray T1 |
Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps. This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future. |
Hints and TipsCasterCaster is basically the angle the steering kingpins or steering pivot points, leans back in relation to the horizontal when viewed from the side of the chassis. To test the effectiveness of your cars caster, place your model on a flat surface, point the front wheels straight ahead and push the chassis over to one side to simulate body roll when cornering. You will notice that as the car leans over, all four wheels also lean over in the same direction. Tires provide the most grip when the wheels are perfectly vertical and the full width of each tire is flat on the ground. Body roll pushes the wheels past the vertical and reduces the amount of tire contact. Now, if you turn the front wheels as if cornering and again push the chassis over, you will see that in this position, the front wheels are now more vertical, giving you better ground contact and therefore improved grip. Another effect of caster can be seen by disconnecting your steering servo and pushing your car along the floor. Because of caster and the kingpins leaning back, your car will naturally roll straight ahead. Obviously, the more body roll your car induces, the more positive caster you need to counter it. Buggys, Trucks and Truggys, because of their high ride height and long dampers have more body roll and therefore require more positive caster than on road cars, with their low ride height and shorter dampers. If you consider a corner as having three parts: An entrance, middle and an exit. Caster influences each of them. With a high degree of positive caster, as you enter the corner and body roll is at its greatest, steering is better. In the middle section, as body roll reduces, steering is less effective and some under-steer is induced, that will continue as you accelerate on corner exit. With a low amount of caster, steering response is improved in the middle section of low speed turns and will be more likely to over-steer on corner exit because of increased front end grip from the tires. Too little caster can result in difficult handling on corners and poor stability on the straights. Most modern RC model kits come with a standard caster setting that has been set for the best handling by the manufacturers. If you are new to the sport I would recommend you stick with this setting until you get a little more experience. Methods to adjust caster can vary from model to model. Sometimes it is as simple as moving the position of a plastic washer from one side of the top wishbone pivot bar to the other, or simply using a small clip. Models from some manufacturers often have specific caster blocks to change the angle and must be purchased separately. |
Hints and TipsGearing to WinJust because you have the latest model, the best available batteries, the most powerful electric motor or nitro engine, doesn't mean you will go out and win everything in sight. The fastest car on the track is rarely the one that wins, it's the one that can accelerate out of corners under control and remains consistent and efficient from the start to the end of a race. In days gone bye, all you had to consider was the number of mili amp hours (Mah) in your battery and the current draw of your high powered motor. Gearing for a five minute race was a balancing act. But with the development of the new high capacity batteries, brushless motors and smart ESC, all that changed. Now, gearing is more of a matter of what suits your driving style and how quick your reflexes are on the sticks, the trigger and steer wheel of your transmitter. So, where do you start? At your local club track, you quickly find the right combination and set-up for your car by talking to the more experienced members. After a while, as your knowledge grows, tweaking a few things here and there can give you that small edge to keep you competitive. So, it follows that on tracks you don't know, you should talk to the locals there, who may be racing a similar model to your own and adjust your set-up to suit. Gearing correctly for any given track is absolutely crucial if your car is to be competitive. Too high a gearing may get you in front at the start of a race, but as your motor begins to overheat and lose efficiency, that initial advantage will soon be lost. Too low a gearing and although it may get you past your opposition accelerating out of the corners, you will loose that place again on the fast straights. Gearing low will always get you to the end of the race, but it will hardly ever get you on the winner's rostrum. Having said that, on tracks you don't know, initially it's always best to err on the side of low gearing. For your first practice laps on a new track, choose a motor that has a reasonable current draw and with a fully charged battery, try a race length run, learn the corners … what line to enter and exit, where you can accelerate to overtake and how fast you need to be on the straights to keep up (not overtake) the opposition. After your practice race, check the remaining capacity in your batteries and the temperature of your motor, (keep records of each motor and discover at what temperature a specific motor loses efficiency … all this helps when selecting the right gearing.) Armed with this knowledge you can then consider how to alter your gearing. If the motor is cool (in comparison) and your battery has ample remaining charge, try a larger pinion … perhaps one or two teeth more. Don't overdo it. An overly hot motor and low remaining capacity battery speaks for itself. The race timed practice run should have given you an insight to this problem. Obviously, in this instance you must use a smaller, less teeth pinion, or start again with a milder, less powerful motor. If the motor is hot, but not too hot, the battery has ample remaining charge and you did not notice any drop in efficiency towards the end of your practice run, then you are close to the optimum set up for that particular motor. Depending on how competitive that set-up is, you can stick with it, maybe tweak a tooth up or down, or repeat the process with a different motor to get you where you want to be. |
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