RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Xray NT1R Rayser. 2010, WE
RCScrapyard Radio Controlled Models
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1/10 Scale Nitro Rally/Touring Car:

Xray NT1R Rayser - # 330100 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Xray NT1R:


  Introduced by Team Xray in November 2009, the 4WD NT1R Rayser edition touring car - # 330100 - was the budget version of the successful NT1 range.

  The model is belt driven, on an alloy plate chassis, with gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts, 2-speed transmission and ball bearings.

Xray NT1R - 1:10 Nitro Touring Car
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  To race the Xray NT1R, it has to have the best settings for your driving style and provide you with excellent handling and stability. The smallest changes can make a huge difference in the way your car performs on the track and our comprehensive instructions will help you to find the best Set-up to get you where you want to be.

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★ Xray NT1R Rayser Chassis ★
Xray NT1R Rayser Chassis

★ Xray NT1R Rayser Chassis ★
Xray NT1R Rayser Chassis

★ Xray NT1R Rayser Chassis ★
Xray NT1R Rayser Chassis


Buying a Used Xray NT1R
Touring Car (and What to look for)


   Buying a used Xray NT1R Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Xray website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Xray Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Xray models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Xray NT1R is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your NT1R model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your NT1R Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   Drive Belts need checking at regular intervals for wear, tension and damage. If deemed necessary, adjust the tensioning pulley until the belt can be depressed in the centre by no more than around 5mm. If the belt was slack, also examine the drive pulleys for wear. The teeth should provide a well seated fit for the belt teeth and not be rounded on the corners. If the belt teeth do not fit snugly, change the pulleys as soon as possible. For top level racing it may be prudent to replace all belts and pulleys after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The NT1R steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Xray NT1R is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Xray Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your NT1R model and good racing.




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Or, check out our RC Model Car Setup Guide


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Glow Plugs

   Nitro Engines for RC Models, use a system to ignite the fuel mixture, that simply employs a wire coil in a small housing called a Glow Plug. To start the engine, a battery powered Starter, or Glow Igniter is connected to the Glow Plug and electric current heats the coil to white hot, so that when you pull start your engine, the air - fuel mixture in the cylinder is ignited. With the engine now running, the starter is no longer required. Heat generated under compression is enough to keep the coil element hot enough to keep the engine running.

   At some point, the Glow Plug originally supplied with your Engine will invariably burn out, so you will have to purchase a replacement. If your engine isn't too old you should be able to obtain a similar one, but if the manufacturer is no longer in business you may have a problem.
   If you still have the instruction book that came with your engine you may find there are a number of optional plugs available. Most Plugs generally have a code, indicating the plug elements effective operating temperature. These codes vary from manufacturer to manufacturer so be wary if you need to consider a plug from a different Manufacturer than that of your engine.

   Basically, Smaller engines run better with Hot Plugs and Larger engines prefer Cold.
   Nitro fuels for RC engines normally have between 10 to 40 percent Nitromethane (CH3NO2). If you use fuel with a high proportion of Nitro, err towards Cold Plugs. Less Nitro, Hot.

   For example, For a .12ci (2.1cc) Nitro Engine, burning High percentage nitro fuel, a mid range plug would be best for performance.
   While a .21ci (3.5cc) Engine, with Low percentage nitro fuel, would prefer a Hot Plug.

   One more thing you may at some point consider when determining the right plug, is the compression ratio of your engine.
   By removing one of the Head shims you can Increase the compression. More shims, Lower compression. This option is not something I would recommend to those with little knowledge, so if you want to try this please be sure to ask someone with more experience before risking your expensive engine.
   High compression ratio engines run better with Cold Plugs. Conversely, Low compression ratio engines need Hot Plugs.

   If for some reason you use the wrong plug, you will soon know by how the engine runs. With too Hot a Plug, the engine will overheat and could damage your engine. If you hear the engine miss fire at high revs and you see pit marks on the cylinder head and piston, try either a cooler plug, add a shim to the head, or lower percentage Nitro fuel.

   If your Plug is too cold, your engine will idle poorly, lose acceleration and top speed. You will also notice the smell of fuel from the tail pipe. However, be wary, this could also be because of a rich fuel mixture.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Toe Angle

   When you first build your RC model car, you will no doubt have made all the settings advised in the manufacturers' manual and will take it out on the back yard not thinking of things like camber, caster or toe-in I know I did. It's only when you get competitive that you start learning about these things and just what a big difference they can make to the handling of your car. One of the more effective of these adjustments is Toe-in.

   The term, toe-in, toe-out, or toe-angle, refers to the alignment of the front or rear wheels, when viewed from above and is easily adjusted via the track rods or turnbuckles that link to the steering mechanism or directly to the steering servo horn.

   Front toe-in reduces steering when entering a corner, but improves steering response on corner exit under acceleration. On the straights, toe-in will also improve the cars stability while accelerating.

   Front toe-out will improve steering on corner entry, but makes the car unstable under acceleration on the straights and on bumpy tracks. The usual recommendation is to have up to 1 degree of either toe-in or toe out.

   Rear toe-in is generally found as the standard setting on most on-road and off-road RC models.

   More rear toe-in provides the car with more power under-steer, as well as improved stability and rear end traction. This setting is recommended for low grip tracks.

   Less rear toe-in slightly reduces steering on corner entry, but improved steering under acceleration.

   To measure toe-angle, I used to use my trusty vernier callipers to measure the width at the front of the wheels and the rear of the wheels and using this information along with the diameter of the wheels simply calculate the angle. Or, you could alternatively use this data to draw a triangle on a sheet of paper and measure the angle with your trusty school protractor.

For More Setup Information check out my Hints and Tips page.










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