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RCScrapyard Radio Controlled Models
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1/12 Scale Electric On-Road Car:

Trinity Switch-Blade 12 (Radio Controlled Model)


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History + Information (and How To Set-up Tips):


  Introduced by Team Trinity circa 1997, the 2WD Switch-Blade 12sj pan car - # SB9812 - came with all the parts used on the modified Revolver pan car that was driven by Joel Johnson to win the Cleveland Indoor Championship, ROAR 4-Cell and 6-Cell Nationals.

  The model is based on a carbon graphite plate chassis, with a ball differential, front coil spring over kingpin reactive caster suspension (RCS), rear symetrical T-bar with delta shock + lateral damper tubes, composite rear axle and a full set of ball bearings.

  In 1998 the Switch-Blade 12 Spashett Worlds Edition - # SB9811 - was introduced, based on the car David Spashett drove to win the 1998 World Championship.

Trinity Switch-Blade 12
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  To race the Trinity Switch-Blade 12, it requires a high level of tuning for improved stability when cornering, to keep it on the track and give you more grip under acceleration. Even the smallest change in your cars settings can make a Big difference. Our simple to follow instruction chart will show how to attain the best Set-up for your personal requirements.

  With simple to follow language, we can point you towards the correct Electric Motor for your Switch-Blade 12 and achieve the best Gearing, for your battery and motor combination.

  Learn the secrets the professionals have known for years to get the best from their Bearings using a number of simple tips. See how you can easily avert Radio interference, and the best way to safely Charge your Batteries, for improved acceleration and more run time.









Gas/Nitro Engines Body Shells Radio Transmitters etc Tires Wheels/Rims Electronic Speed Controllers Battery Packs / Chargers Electric Motors












Items For Sale:






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★ Trinity Switch-Blade 12sj Chassis ★
Trinity Switch-Blade 12sj Chassis

★ Trinity Switch-Blade 12 Chassis ★
Trinity Switch-Blade 12 Chassis

★ Trinity Switch-Blade 12 Chassis ★
Trinity Switch-Blade 12 Chassis

★ Trinity Switch-Blade 12 Chassis ★
Trinity Switch-Blade 12 Chassis

★ Trinity Switch-Blade 12 Spashett Worlds Edition Chassis ★
Trinity Switch-Blade 12 Spashett Worlds Edition Chassis


General Information and Advice

   For those starting in Radio Controlled Racing, here are a few Hints and Tips: Firstly, buy a Kit not an RTR. That way, if something breaks you will have some idea how to fix it.

   Radio Controlled Model Cars are very fragile and easily broken. The main parts to protect are the Front Wishbones, Suspension Shock Towers, Dampers, Hub Carriers, Kingpins, Uprights and Toe in Blocks, so make sure you have a good strong front bumper and Lexan or Hard Plastic Body Shell and if available for your model, a protective under tray, to prevent grit and dust getting into any moving parts.

   The Steering Servo is also a weakness in high speed crash situations, so get yourself some good strong Servo Mount and Servo Saver. Also I would recommend Titanium Shafts, Turnbuckles, Tie Rods and pivot/steering shafts and if available for your model, lightweight Titanium Drive shafts, dog bones and CVD (Constant Velocity Drives). The standard steel types are far too easily bent.

   Gearing is another problem area on RC model cars. Head on collisions can easily break off gear teeth on Nylon/Plastic Spur Gears and even Bevel Gears inside the Gearbox. Heavy impacts can also loosen nuts and self taping screws that hold the Motor in Position, allowing the Pinion Gear to pull out of mesh slightly and rip the tops of the teeth on your Spur Gear. To avoid this to some degree, fit locking nuts and a new motor mount from time to time, so the self taping screws that hold the motor in position have less chance to come loose.

   Ball joints always cause problems. For top level Radio Controlled model car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector breaking free could easily end your race, so better safe than sorry.

   Many New car kits come with Nylon and Sintered Brass Ring type bearings. My advice is to discard these before initial installation and buy a good Hop-up set of Shielded Steel Ball Bearings. Or if you are serious about your racing, Teflon or Ceramic Bearings.

   One final piece of advice about the Setup of your Car. Keep the Centre of Gravity as low as possible. Ride Height is all important. For On Road Drift/Touring cars the Ride Height should be no more than 5mm, for Buggys, Trucks, Truggys and Monster Trucks, as low as possible depending on the track conditions. If Body Roll is a problem, handling can be improved with the use of Stabilizers, Anti roll or Sway Bars, stiffer Tuning Springs and, or thicker Silicon Oil in the Dampers. Also find somewhere to mount the Transponder as low in the Chassis as possible.

For Car Setup Information check out our Hints and Tips page.

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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Emergency Plastic Part Repairs

   It always happens when you least expect it. You are racing hard; and suddenly some idiot decides to side swipe you' and break your front wishbone. Even though you may carry spare parts for just about everything on your car, it always seems to be the same part that breaks and although you made a mental note the last time it happened to get a replacement you soon realise those mental notes were not worth the paper they are written on.

   So there you are, in the middle of nowhere with no spares. You ask around and no one has anything like your car, least of all parts for it and the closest model shop is 100 miles away. What are you supposed to do now?

   Some kind of repair is your only option.

   The one thing quite a few people think of first is superglue, but that kind of repair won't even get you around the first corner.

   What you need is something much stronger and the only way you can do that requires a good quality soldering iron, the plastic sprue (the bit left over when you remove all the parts for your car) or another broken part made from the same plastic.

   Using the largest tip you have, set the temperature so that it melts the plastic, but does not vaporise it. Place your broken part on a flat surface that will not be affected by the heat from the iron. I use the glass plate I have for setting the wheel camber of my model. Next, cut a piece of scrap plastic long enough for you to be able to hold on one end, as you work with it and place it over the break. At the point directly over the break, carefully melt the scrap plastic until it is around one millimetre above the break.

   Gently slide the iron sideways, depositing the scrap plastic about five millimetres either side and around the break. At each end of the fix, try to meld the scrap and broken part plastic. Picking up the broken part, continue the melding around each side of the break, then place it down the flat surface and repeat the process on the other side.

   When satisfied, switch off the iron and allow the plastic to cool. Using a modelling knife, carefully, cut away any excess plastic, but not too much.

   With a little practice a fix like this can be almost as strong as a new part and can save you a whole lot of anguish.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

On Road Tires for Tarmac


   Modern day RC Model Rubber Tires for tarmac racing, generally come in wide or narrow format and in three compounds Soft, Medium and Hard, each compound corresponding to different track temperatures.

   Inserts also come as soft, medium and hard and are necessary to provide subtle but potentially race winning differences in grip, dependant on the grain structure of the tarmac used in the construction of the track.

   Club racers probably need just the three compound sets of tires, wide or narrow and with one particular type of insert. But if you are to venture into the world of National and International racing, you will need up to eighteen complete sets, to cover all the possible combinations of track condition, plus at least one set of wet weather tires.

   Determining the best tires and inserts for any given track on any given day can only come with experience, so on a new track to you, always ask the locals for their input. They should at least give you some idea what insert may be the best to use with your tire. The rest is based on the track temperature and the tarmac type.

   Your practice run will prove if the information you glean is correct and once you feel satisfied with your tire choice, it is at that point you can begin to fine tune your set up with our step by step guide, linked at the end of this article.

Additives for Rubber Tires


   There are a huge number of so called Tire additives out there for on-road slick tires and the majority do improve grip on most grades of outdoor tarmac constructed tracks, as well as indoor carpet tracks.

   The way additives work is to soften and make the rubber slightly tacky or sticky. The effect does wear off as the race goes on, but can give you the 5% you need to get your nose in front. The only disadvantage is that the effective life of the tires is reduced a price you have to pay if you have the need for speed.

   In the UK, Wintergreen based additives have been banned for a number of years, because of their tendency to adversely affect the tarmac on outdoor tracks, but they are still allowed in a number of other countries, so if you intend to race internationally, check the regulations of that country regarding additives beforehand.

   Also check out my article for On-Road Carpet Tires.

For More Setup Information check out my Hints and Tips page.










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