RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Team Magic G4D.
RCScrapyard Radio Controlled Models
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1/10 Scale Nitro Rally/Touring Car:

Team Magic G4D - TM 502090 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Team Magic G4D:


  Introduced by Team Magic circa 2009, the 4WD G4D CMR Drift Spec - # TM 502090 - is belt driven, on an alloy plate chassis, with front and rear gear type differentials, coil spring over oil filled dampers, universal joint drive-shafts and a full set of ball bearings.

Team Magic G4D
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  To race the Team Magic G4D, it has to have the best settings for your driving style and provide you with excellent handling and stability. The smallest changes can make a huge difference in the way your car performs on the track and our comprehensive instructions will help you to find the best Set-up to get you where you want to be.

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★ Team Magic G4D ★
Team Magic G4D

★ Team Magic G4D Chassis ★
Team Magic G4D Chassis

★ Team Magic G4D Chassis ★
Team Magic G4D Chassis

★ Team Magic G4D Chassis ★
Team Magic G4D Chassis


Buying a Used Team Magic G4D
Touring Car (and What to look for)


   Buying a used Team Magic G4D Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Team Magic website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Team Magic Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Team Magic models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Team Magic G4D is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your G4D model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your G4D Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   Drive Belts need checking at regular intervals for wear, tension and damage. If deemed necessary, adjust the tensioning pulley until the belt can be depressed in the centre by no more than around 5mm. If the belt was slack, also examine the drive pulleys for wear. The teeth should provide a well seated fit for the belt teeth and not be rounded on the corners. If the belt teeth do not fit snugly, change the pulleys as soon as possible. For top level racing it may be prudent to replace all belts and pulleys after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The G4D steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Team Magic G4D is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Team Magic Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your G4D model and good racing.


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Or, check out our RC Model Car Setup Guide


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Caster

   Caster is basically the angle the steering kingpins or steering pivot points, leans back in relation to the horizontal when viewed from the side of the chassis.

   To test the effectiveness of your cars caster, place your model on a flat surface, point the front wheels straight ahead and push the chassis over to one side to simulate body roll when cornering. You will notice that as the car leans over, all four wheels also lean over in the same direction. Tires provide the most grip when the wheels are perfectly vertical and the full width of each tire is flat on the ground. Body roll pushes the wheels past the vertical and reduces the amount of tire contact. Now, if you turn the front wheels as if cornering and again push the chassis over, you will see that in this position, the front wheels are now more vertical, giving you better ground contact and therefore improved grip.

   Another effect of caster can be seen by disconnecting your steering servo and pushing your car along the floor. Because of caster and the kingpins leaning back, your car will naturally roll straight ahead.

   Obviously, the more body roll your car induces, the more positive caster you need to counter it. Buggys, Trucks and Truggys, because of their high ride height and long dampers have more body roll and therefore require more positive caster than on road cars, with their low ride height and shorter dampers.

   If you consider a corner as having three parts: An entrance, middle and an exit. Caster influences each of them.

   With a high degree of positive caster, as you enter the corner and body roll is at its greatest, steering is better. In the middle section, as body roll reduces, steering is less effective and some under-steer is induced, that will continue as you accelerate on corner exit.

   With a low amount of caster, steering response is improved in the middle section of low speed turns and will be more likely to over-steer on corner exit because of increased front end grip from the tires.

   Too little caster can result in difficult handling on corners and poor stability on the straights.

   Most modern RC model kits come with a standard caster setting that has been set for the best handling by the manufacturers. If you are new to the sport I would recommend you stick with this setting until you get a little more experience.

   Methods to adjust caster can vary from model to model. Sometimes it is as simple as moving the position of a plastic washer from one side of the top wishbone pivot bar to the other, or simply using a small clip. Models from some manufacturers often have specific caster blocks to change the angle and must be purchased separately.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Ride Height

   To allow the suspension on any RC model to do its work properly it needs to settle in a position that is somewhere between it being able to react to any bumps and holes it may encounter on the track. To do this, it needs to be adjusted to somewhere in-between those limits. That position is termed the ride height and is generally measured with the car race ready, that means with the motor and battery etc installed and is the distance between the underside of the chassis and the ground.

   Simply speaking, determining ride height is dependent on the specific track conditions. For off road models the rule is simple, the bigger the bumps and the deeper the holes, the higher the ride height. On road, the closer the car is to the track, the better it will handle.

   For 1:10 Buggys I generally recommend a starting point for ride height at around 20mm. 1:10 Trucks and Truggys, 30mm upwards, depending on the wheel diameter. For On Road models, as low as possible, but normally the setting is around 5mm.

   Ride height doesn't just affect the way the car handles uneven track conditions, it also influences the way the car handles when cornering. For a stable car, body roll must be kept to a minimum and keeping the ride height low, is by far the best and easiest way to control it.

   Before you begin to set the ride height, it is best to make sure that each pair of shocks are exactly the same length, have the same spring type and same silicone oil weight. Also, if you don't have a ride height gauge of any kind, decide what height you want set your car to and prepare some kind of slip gauge to that dimension, a book, a pen, or anything that measures to what you want. I used an old square plastic servo mount, which was exactly 5mm for my touring car. It may be low tech, but it is just as accurate as any gauge you can buy.

   To set the ride height, the race ready car must be placed on a flat surface. Slide your slip gauge under the chassis and adjust the height by adding or removing tension to the damper springs. This is done on most models by using small C shaped clips, placed over the damper, above the springs, or on a number of top of the range models, this adjustment can be made by screwing a knurled nut on each threaded damper body. As a rule if the springs are compressed by more than 25% they should be replaced by stiffer springs. The gauge should just slide under the chassis on all four corners of the chassis.

For More Setup Information check out my Hints and Tips page.










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