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RCScrapyard Radio Controlled Models
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1/10 Scale Electric Rally/Touring Car:

Team Magic E4-JR - TM 503005 / TM 503014 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Team Magic E4-JR:


  Introduced by Team Magic circa 2008, the 4WD E4JR Touring Car Chassis - # TM 503005 - is belt driven, on a double deck carbon chassis, with front and rear ball differentials (quick release), coil spring over oil filled dampers, universal joint drive-shafts and a full set of ball bearings.

  An E4JR brushless version - # TM 503014 - was available with a number of bodyshell options.

Team Magic E4-JR
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  To race the Team Magic E4-JR, it calls for fine tuning to attain better steering response and improve grip when cornering so you don't slide off the side of the track. Minute changes can make huge advancements. Our easy to understand list will show you how and lead you to the optimum Set-up to put you in front of the rest on the track.

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★ Team Magic E4-JR ★
Team Magic E4-JR

★ Team Magic E4-JR Chassis ★
Team Magic E4-JR Chassis

★ Team Magic E4-JR Chassis ★
Team Magic E4-JR Chassis

★ Team Magic E4-JR Chassis ★
Team Magic E4-JR Chassis


Buying a Used Team Magic E4-JR
Touring Car (and What to look for)


   Buying a used Team Magic E4-JR Electric Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Team Magic website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Team Magic Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Team Magic models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Team Magic E4-JR is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your E4-JR model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your E4-JR Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   Drive Belts need checking at regular intervals for wear, tension and damage. If deemed necessary, adjust the tensioning pulley until the belt can be depressed in the centre by no more than around 5mm. If the belt was slack, also examine the drive pulleys for wear. The teeth should provide a well seated fit for the belt teeth and not be rounded on the corners. If the belt teeth do not fit snugly, change the pulleys as soon as possible. For top level racing it may be prudent to replace all belts and pulleys after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Electric Motor in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Electric Motor mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Electric Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The E4-JR steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Team Magic E4-JR is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Team Magic Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your E4-JR model and good racing.


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Or, check out our RC Model Car Setup Guide


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Wings

   When you think of the Wing or the spoiler on any RC model car, you immediately think of down-force, but which wing is best for your model and what setting should it have?

   When you first build your car, most drivers will cut out the wing supplied in the kit, put it on the car and forget about it. It's only when the new kid at your local track, starts beating you that you begin thinking about changing a few things to make your car faster and one of the easiest changes you could make is to your wing.

   Choosing a wing for off-road can be confusing, so first of all you need to understand just what your wing can do for the way your car handles. Down-force equals traction and traction is what you need for controlled acceleration. The correct wing on your car can give you a good proportion of that down-force and if it has high side panels, it can also improve cornering and straight line stability.

   The first thing you need to consider when choosing your wing is the size. A small wing may not give as much down-force as a larger one, but it also weighs less and provides less speed restricting drag. So, if the track you will be racing on has good traction naturally and has nice long straights, a small wing may be an advantage. Large wings will obviously give you more down-force and on tracks with poor traction and short straights, will be the obvious choice. If rear end grip on cornering is also a problem, go for those high side panels as well.

   Tuning your wing angle can also improve the way it performs. A more acute angle will give you improved grip, but will also increase drag. If you go more flat with your wing, down-force is reduced, but drag is also reduced, so setting your wing angle is simply a matter of trial and error to suit your needs.

   The way the wing is mounted on your car must also be considered. If it uses a wire, it has a tendency to flex as it pushes down; this obviously flattens the angle as you speed along the straights, reducing drag, which could be good in some cases, but bad in others. If your wing is held by a rigid alloy or plastic support, the previous consideration is not a problem. Down-force is maintained as constant, but so is the drag.

   Changing and tuning things like your wing may seem futile if you are the big fish in a small pond and winning at your local track is not a problem. But if you ever go to the bigger ponds, its considering things like this that can keep you competitive.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Camber

   Camber is described as the angle of the wheel as you look at it directly from the front or rear of your car and if set correctly will improve your cars cornering ability considerably, by providing increased traction. This simple to make adjustment is considered by many to be one of the most effective changes you can make to your car for better handling.

   Positive Camber is when the top of the wheel is angled outwards. Negative Camber has the top of the wheel angled inwards.

   First of all, get yourself a good camber gauge. All adjustments to your cars camber setting should be made with the car in race mode that means the motor, battery etc in position in the chassis.

   To check the angle of an On Road car, it must have the ride height already set to around 5mm. Place the car on a perfectly flat surface, position your camber gauge against the side of the wheel you are checking and take the camber angle, normally this is between -1 and -3 degrees negative. Next, put a small 1mm thick piece of card under that corner of the car and push the corner down until it touches the card. In this position, check the angle again. It should be between 0 and -0.5 degrees negative camber. If not, pick up the car and put it back down on the flat surface, check and make adjustments, using the turnbuckle, that you consider are needed to achieve your goal. Keep checking and adjusting and repeat for all four corners. What you are aiming for is an angle that will provide your car with the maximum amount of rubber on the track on high speed corners.

   Off Road cars can be adjusted in a similar manner to that described previously, with the ride height set at around 20mm, but in place of the card, use a small booklet or something around 5mm thick. The optimal camber setting is a little more difficult to find for off road cars and depends generally of the track surface you are racing on. Slippery tracks generally require less camber because of reduced suspension movement when cornering, whereas high grip tracks require more camber to compensate for inertial induced body-roll. Depending on the particular model, this setting can be anything between -1 and -5 degrees sometimes more. Check your model manual for details.

   Be aware that for all model types, too much negative camber can reduce straight line traction, but with a good setting for any particular track, the advantage it gives, that of vastly improved cornering stability, far outweigh any negative effects.

   For beginners, this setting is by far the easiest to experiment with. Just take the car out on the back yard and with a few simple turns of a turnbuckle you will soon learn just what difference a small change in your cars setup can do to change its handling ability. Good luck and good racing.

For More Setup Information check out my Hints and Tips page.










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