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1/10 Scale Nitro Rally/Touring Car:

Serpent Impact M2 / Impact M2 Challenger - # 808055 (Radio Controlled Model)


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History, Info (and How To Set-up Tips) for the Serpent Impact M2:


  Introduced by Serpent circa 1998, the Impact M2 Racing Car, was based on the Impact 10.

  The model was belt driven, on an alloy plate chassis, with a ball differential, coil spring over oil filled dampers, dogbone drive-shafts and ball bearings.
  An upgraded version, the "Impact M2 Challenger" - # 808055 - was introduced circa 2000.

Serpent Impact-M2
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  To race the Serpent Impact M2, it needs to be tuned to perfection for better stability, precise steering and provide enough grip to keep you on the track when going around tight bends at high speed. Even the smallest adjustment can change the feel of a car and our simple to follow instructions will guide you to the best Set-up to get you to the front and keep you there.

  Our basic instructions will help you set-up and fine tune the Nitro Engine for your Impact M2.

  With a few simple tips, we will show you how to easily avert Radio interference, and Servo problems, by simply repositioning the receiver or using some of the latest developments. Learn how to combat friction and get more from your Serpent Impact M2 Bearings with a few common sense hints and tips.









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★ Serpent Impact M2 ★
Serpent Impact M2

★ Serpent Impact M2 Challenger Chassis ★
Serpent Impact M2 Challenger Chassis

★ Serpent Impact M2 Challenger Chassis ★
Serpent Impact M2 Challenger Chassis


Buying a Used Serpent Impact M2
Touring Car (and What to look for)


   Buying a used Serpent Impact M2 Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Serpent website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Serpent Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Serpent models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Serpent Impact M2 is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your Impact M2 model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your Impact M2 Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   Drive Belts need checking at regular intervals for wear, tension and damage. If deemed necessary, adjust the tensioning pulley until the belt can be depressed in the centre by no more than around 5mm. If the belt was slack, also examine the drive pulleys for wear. The teeth should provide a well seated fit for the belt teeth and not be rounded on the corners. If the belt teeth do not fit snugly, change the pulleys as soon as possible. For top level racing it may be prudent to replace all belts and pulleys after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The Impact M2 steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Serpent Impact M2 is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Serpent Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your Impact M2 model and good racing.


For More on how to Setup your Touring Car, check out my Hints and Tips page.


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Tire Inserts

   Once upon a time, all RC model tires were equal they were all trash. None of the old tires had any kind of internal support, because the hard compound they were made of didn't need it. But that was before the newer soft compounds were developed. These new tires were so soft that if some kind of insert was not used they would just lay flat under the weight of the car. Thus, the new science of tire inserts was born.

   The basic soft foam inserts that come with many off-road rubber tires can be in one of two types. They can be basic rings of sponge, or the cheap and nasty strips of sponge. Both will often need some work done to them before they are inserted into the tires.

   Most of the top off-road drivers will carefully trim the edges of each sponge where they make contact with the inside of the tires. The idea is to reduce the effect of any hard edge when the tire hits the ground. If this is beneficial is debatable, but those I talked to said it does improve grip when cornering.

   On-road cars on the other hand have the luxury of only having to make the choice between hard, medium and soft, molded sponge or rubber inserts that fit snugly inside the wheels and I can testify, the effect of these inserts can make a big difference on the track.

   When you get to the race track, the first thing you check is the track temperature. This gives you an insight into which tire to try first. In my hay day, I would use three compounds, soft medium and hard, each prepared, glued to the wheels with soft, medium and hard inserts, so a total of nine sets of wheels with tires and inserts. Depending on the track temperature, my first practice session would be with the medium insert, then depending on the grip I got from those, I would either stick with them or for more grip try the softer insert. If the car had too much grip and a tendency to over-steer I would move on to the harder insert. Once the right tire and insert combination is found, only then I would try other settings to improve the cars handling. Remember, one change at a time.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Roll Center

   One of the least understood settings on RC model cars is concept of roll center. The simple definition of roll center is a point in space that the chassis rolls from side to side as the car maneuvers around a corner.

   To calculate roll center you have to consider things like the height of the axles, the inside and outside camber link positioning, the length of the suspension arms and the location of their inside pivot point. Sounds complicated doesn't it and in truth it is.

   On all RC model cars, most of the cars weight is above the chassis and the center of gravity of the car is not only from front to rear, but also from top to bottom. This point is called the "true" center of gravity and is the point around which the weight of the car will want to roll from side to side, but it is the roll center of the chassis that the chassis will actually roll around, not the center of gravity.

   Once you have determined the positions of roll center and center of gravity, you can calculate the "roll moment". It is this that determines how easily the chassis will roll from side to side.

   But what does all this mean? I hear you ask. Well, it gives you some insight to what changing the position of your camber links can do to the way your car handles.

   Lowering the outside camber links, lowers the roll center, so conversely, raising the outside link position raises the roll center.

   Lowering the inside camber link position raises roll center and raising the inside camber link position, lowers the roll center.

   Any of these adjustments will affect the "roll moment" and therefore you have some control of body roll.

   The length of the camber link bars affects the speed of roll center change as the car driver around corners. Longer links increase the rate of change. Shorter links decreases the rate of change.

   Adjustments to the roll center will change the way the car reacts in a number of ways.

   Lowering the front roll center gives more steering under acceleration, but the car is less responsive. Ideal for smooth high grip tracks, with long sweeping corners.

   Raising the front roll center provides less steering when accelerating out of the corner, but the car feels more responsive and is less prone to traction roll. Best for high grip twisty tracks.

   Lower rear roll center improves grip under acceleration, but reduced grip when breaking. Helpful to avoid traction roll as you enter the corner and tracks with low grip to increase traction.

   Higher rear roll center gives you less under acceleration, but the car is more responsive. Works for high grip twisty tracks to reduce traction roll.

For More Setup Information check out my Hints and Tips page.










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