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RCScrapyard Radio Controlled Models
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1/10 Scale Nitro Rally/Touring Car:

Serpent 705 - # 801040 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Serpent 705:


  Introduced by Serpent circa 2002, the 4WD 705 Touring Car - # 801040 - was based on the 2002 ROAR Nationals winning Impulse Pro.

  The model is belt driven on an alloy plate chassis, with a front solid one way shaft, rear ball differential, coil spring over oil filled dampers, anti roll bars, dogbone drive-shafts and a full set of ball bearings.

Serpent 705
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  To race the Serpent 705, it needs to be tuned to perfection for better stability, precise steering and provide enough grip to keep you on the track when going around tight bends at high speed. Even the smallest adjustment can change the feel of a car and our simple to follow instructions will guide you to the best Set-up to get you to the front and keep you there.

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★ Serpent 705 ★
Serpent 705

★ Serpent 705 ★
Serpent 705

★ Serpent 705 Chassis ★
Serpent 705 Chassis

★ Serpent 705 Chassis ★
Serpent 705 Chassis


Buying a Used Serpent 705
Touring Car (and What to look for)


   Buying a used Serpent 705 Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Serpent website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Serpent Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Serpent models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Serpent 705 is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your 705 model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your 705 Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   Drive Belts need checking at regular intervals for wear, tension and damage. If deemed necessary, adjust the tensioning pulley until the belt can be depressed in the centre by no more than around 5mm. If the belt was slack, also examine the drive pulleys for wear. The teeth should provide a well seated fit for the belt teeth and not be rounded on the corners. If the belt teeth do not fit snugly, change the pulleys as soon as possible. For top level racing it may be prudent to replace all belts and pulleys after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The 705 steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Serpent 705 is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Serpent Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your 705 model and good racing.


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Or, check out our RC Model Car Setup Guide


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Ackerman

   So What is Ackerman?

   If you place your car on a table facing away from you and turn the steering to full lock to the left, you will notice the angle the left hand wheel has turned is more than that of the right hand wheel. That is the Ackerman effect.

   Moving your car to the edge of the table, with the wheels still on full lock, push it round a complete circle. What you will notice, is the diameter of the circle made by the inside wheel, is smaller than that of the outside wheel. This is a good thing.

   Consider what would happen if both wheels turned to the same angle. In this example, the inside wheel would have a tendency to drag sideways, making the car unstable and difficult to drive.

   The standard kit setting on the majority of RC Model cars, are generally pretty good for beginners, but when your experience increases, you will find out just what tuning your Ackerman can do for your driving style and why it can be helpful when setting up your car for any particular track.

   Some of the cheaper RC Models have fixed position steering links. Others have various methods to change Ackerman settings, like changing shims under the ball connector etc. These days, most modern cars allow you to adjust your Ackerman by lengthening or shortening the links by simply removing two screws and repositioning the links in relation to the front suspension arms.

   Lengthening the links, by adjusting the pivot points of the steering arms back towards the centre line of the rear axle, will give you Less Ackerman, providing you with more aggressive steering as you enter a corner. Useful on slippery tracks, to counter when the car tends to slide to the outside of the corner as you first turn into it.

   Shortening the links, by adjusting the pivot points of the steering arms more forward of the centre line of the rear axle, will give you More Ackerman, making cornering less aggressive, more predictable and improving car stability, better for high grip tracks, with smooth sweeping corners.

   How to implement these adjustments varies from model to model so you will have to refer to your manual for full instructions.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Driving On Road

   The basic driving style most commonly used for all forms of on road, tarmac and carpet racing, involves using the full width of the road available and cutting each apex as tight as possible, whilst keeping complete control of the car on the track. The style, often referred to as "Rounding" looks quite simple to those watching, but to get it right needs good hand eye coordination and lots of practice.

   Consider a 180 degree turn. Start with the car positioned towards the outside of the track, then as you approach the corner brake hard and as smooth as you can, guide the car across the point of the apex, gently sweeping round until you are approximately 75% around the corner. At this point, gradually increase the throttle out of the corner, maintaining control and guiding the car to the opposite outside line. By the time the car is straight on the track, you should be at almost full throttle, before you brake hard again for the next corner.

   Developing this driving style comes in stages. Don't try to run before you can walk, install a low powered motor and practice, practice, practice until it becomes second nature. Then, as your skills improve, try something with a little more power.

   Initially set your transmitter to aggressive breaking and gradually reduce this as you get the feel of the car around the corner. Remember, the faster you enter a corner, the faster you exit it.

   When you first try out this style in a race, be patient, keep the car smooth and controlled. Remember the story about the hare and the tortoise? Well, believe me, when you first start in RC, it works.

   To make this driving style work, the car needs to have the right tires, inserts and a low centre of gravity, low body-roll set-up. Grip is the keyword in this instance, without that, your car will slide out of control and you will loose the race.

   If the style you are looking for is to drift slide your car around the corners, I would recommend you perfect the rounding style first, then check out my other hints and tips to learn how.

For More Setup Information check out my Hints and Tips page.










On/Off Road
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