RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Ofna Hyper 7 TQ Sport.
RCScrapyard Radio Controlled Models
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1/8 Scale Nitro Buggy:

Ofna Hyper 7 TQ Sport - # 14326 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Ofna Hyper 7 TQ Sport:


  Manufactured by Hobao and distributed by Ofna in 2007, the 4WD Hyper 7 TQ Sport RTR Buggy Chassis - # 14326 - came with a MacStar .28 engine.

  The original model was replaced soon after with the Hyper 7 TQ Sport Black Edition, with a Force JL28 engine.

  Confusingly, the same model number had previously been used for the original Hyper 7 RTR.

  The model is shaft driven, on an alloy plate chassis, with gear type differentials, coil spring over oil filled dampers, anti roll bars, rear alloy dogbones, with front universal joint drive-shafts and a full set of ball bearings.

Ofna Hyper 7 TQ Sport - 1:8 Nitro Buggy
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  To race the Ofna Hyper 7 TQ Sport, it must be fine tuned to improve handling, provide responsive steering and give you the grip to cruise around corners at high speed, without slipping off the track. Small adjustments can make a Big difference and our step by step procedure, will guide you to the best Set-up for your individual driving style.

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★ Ofna Hyper 7 TQ Sport ★
Ofna Hyper 7 TQ Sport

★ Ofna Hyper 7 TQ Sport Chassis ★
Ofna Hyper 7 TQ Sport Chassis

★ Ofna Hyper 7 TQ Sport Black Edition Chassis ★
Ofna Hyper 7 TQ Sport Black Edition Chassis


Buying a Used Ofna Hyper 7 TQ Buggy (and What to look for)


   Buying a used Ofna Hyper 7 TQ Nitro Buggy, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the back yard.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Ofna website, or purchased separately on eBay. With an instruction manual, any problems with your model Buggy you may discover can easily be fixed.

Dampers
   When you receive your used Ofna Buggy, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Ofna models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Ofna Hyper 7 TQ is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your Hyper 7 TQ model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your Hyper 7 TQ Buggy model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Buggy should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the back yard, if you intend to race your Buggy at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Buggy RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Buggy racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The Hyper 7 TQ steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Ofna Hyper 7 TQ is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Ofna Buggy comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your Hyper 7 TQ model and good racing.


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Tire Inserts

   Once upon a time, all RC model tires were equal they were all trash. None of the old tires had any kind of internal support, because the hard compound they were made of didn't need it. But that was before the newer soft compounds were developed. These new tires were so soft that if some kind of insert was not used they would just lay flat under the weight of the car. Thus, the new science of tire inserts was born.

   The basic soft foam inserts that come with many off-road rubber tires can be in one of two types. They can be basic rings of sponge, or the cheap and nasty strips of sponge. Both will often need some work done to them before they are inserted into the tires.

   Most of the top off-road drivers will carefully trim the edges of each sponge where they make contact with the inside of the tires. The idea is to reduce the effect of any hard edge when the tire hits the ground. If this is beneficial is debatable, but those I talked to said it does improve grip when cornering.

   On-road cars on the other hand have the luxury of only having to make the choice between hard, medium and soft, molded sponge or rubber inserts that fit snugly inside the wheels and I can testify, the effect of these inserts can make a big difference on the track.

   When you get to the race track, the first thing you check is the track temperature. This gives you an insight into which tire to try first. In my hay day, I would use three compounds, soft medium and hard, each prepared, glued to the wheels with soft, medium and hard inserts, so a total of nine sets of wheels with tires and inserts. Depending on the track temperature, my first practice session would be with the medium insert, then depending on the grip I got from those, I would either stick with them or for more grip try the softer insert. If the car had too much grip and a tendency to over-steer I would move on to the harder insert. Once the right tire and insert combination is found, only then I would try other settings to improve the cars handling. Remember, one change at a time.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Driving On Road

   The basic driving style most commonly used for all forms of on road, tarmac and carpet racing, involves using the full width of the road available and cutting each apex as tight as possible, whilst keeping complete control of the car on the track. The style, often referred to as "Rounding" looks quite simple to those watching, but to get it right needs good hand eye coordination and lots of practice.

   Consider a 180 degree turn. Start with the car positioned towards the outside of the track, then as you approach the corner brake hard and as smooth as you can, guide the car across the point of the apex, gently sweeping round until you are approximately 75% around the corner. At this point, gradually increase the throttle out of the corner, maintaining control and guiding the car to the opposite outside line. By the time the car is straight on the track, you should be at almost full throttle, before you brake hard again for the next corner.

   Developing this driving style comes in stages. Don't try to run before you can walk, install a low powered motor and practice, practice, practice until it becomes second nature. Then, as your skills improve, try something with a little more power.

   Initially set your transmitter to aggressive breaking and gradually reduce this as you get the feel of the car around the corner. Remember, the faster you enter a corner, the faster you exit it.

   When you first try out this style in a race, be patient, keep the car smooth and controlled. Remember the story about the hare and the tortoise? Well, believe me, when you first start in RC, it works.

   To make this driving style work, the car needs to have the right tires, inserts and a low centre of gravity, low body-roll set-up. Grip is the keyword in this instance, without that, your car will slide out of control and you will loose the race.

   If the style you are looking for is to drift slide your car around the corners, I would recommend you perfect the rounding style first, then check out my other hints and tips to learn how.

For More Setup Information check out my Hints and Tips page.










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