RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Kyosho V-One RRR Evo.2, 1/10 Nitro PureTen GP 4WD Touring Car.
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1/10 Scale Nitro Rally/Touring Car:

Kyosho V-One RRR Evo.2 - 31262 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Kyosho V-One RRR Evo.2:


  Released by Kyosho in 2008, the PureTen V-One RRR Evo2 Chassis - # 31262 - is a belt driven, double deck alloy plate chassis, with 2-speed transmission, gear type differentials, coil spring over oil filled dampers, anti roll bars, dogbone drive-shafts and a full set of ball bearings.

Kyosho V-One RRR Evo.2 - 1:10 Nitro RC Touring Car
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  To race the Kyosho V-One RRR Evo.2, it has to have the best settings for your driving style and provide you with excellent handling and stability. The smallest changes can make a huge difference in the way your car performs on the track and our comprehensive instructions will help you to find the best Set-up to get you where you want to be.

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★ Kyosho V-One RRR Evo2 ★
Kyosho V-One RRR Evo2

★ Kyosho V-One RRR Evo2 ★
Kyosho V-One RRR Evo2


Buying a Used Kyosho V-One RRR
Touring Car (and What to look for)


   Buying a used Kyosho V-One RRR Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Kyosho website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Kyosho Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Kyosho models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Kyosho V-One RRR is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your V-One RRR model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your V-One RRR Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   Drive Belts need checking at regular intervals for wear, tension and damage. If deemed necessary, adjust the tensioning pulley until the belt can be depressed in the centre by no more than around 5mm. If the belt was slack, also examine the drive pulleys for wear. The teeth should provide a well seated fit for the belt teeth and not be rounded on the corners. If the belt teeth do not fit snugly, change the pulleys as soon as possible. For top level racing it may be prudent to replace all belts and pulleys after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The V-One RRR steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Kyosho V-One RRR is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Kyosho Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your V-One RRR model and good racing.




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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Roll Center

   One of the least understood settings on RC model cars is concept of roll center. The simple definition of roll center is a point in space that the chassis rolls from side to side as the car maneuvers around a corner.

   To calculate roll center you have to consider things like the height of the axles, the inside and outside camber link positioning, the length of the suspension arms and the location of their inside pivot point. Sounds complicated doesn't it and in truth it is.

   On all RC model cars, most of the cars weight is above the chassis and the center of gravity of the car is not only from front to rear, but also from top to bottom. This point is called the "true" center of gravity and is the point around which the weight of the car will want to roll from side to side, but it is the roll center of the chassis that the chassis will actually roll around, not the center of gravity.

   Once you have determined the positions of roll center and center of gravity, you can calculate the "roll moment". It is this that determines how easily the chassis will roll from side to side.

   But what does all this mean? I hear you ask. Well, it gives you some insight to what changing the position of your camber links can do to the way your car handles.

   Lowering the outside camber links, lowers the roll center, so conversely, raising the outside link position raises the roll center.

   Lowering the inside camber link position raises roll center and raising the inside camber link position, lowers the roll center.

   Any of these adjustments will affect the "roll moment" and therefore you have some control of body roll.

   The length of the camber link bars affects the speed of roll center change as the car driver around corners. Longer links increase the rate of change. Shorter links decreases the rate of change.

   Adjustments to the roll center will change the way the car reacts in a number of ways.

   Lowering the front roll center gives more steering under acceleration, but the car is less responsive. Ideal for smooth high grip tracks, with long sweeping corners.

   Raising the front roll center provides less steering when accelerating out of the corner, but the car feels more responsive and is less prone to traction roll. Best for high grip twisty tracks.

   Lower rear roll center improves grip under acceleration, but reduced grip when breaking. Helpful to avoid traction roll as you enter the corner and tracks with low grip to increase traction.

   Higher rear roll center gives you less under acceleration, but the car is more responsive. Works for high grip twisty tracks to reduce traction roll.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Driving On Road

   The basic driving style most commonly used for all forms of on road, tarmac and carpet racing, involves using the full width of the road available and cutting each apex as tight as possible, whilst keeping complete control of the car on the track. The style, often referred to as "Rounding" looks quite simple to those watching, but to get it right needs good hand eye coordination and lots of practice.

   Consider a 180 degree turn. Start with the car positioned towards the outside of the track, then as you approach the corner brake hard and as smooth as you can, guide the car across the point of the apex, gently sweeping round until you are approximately 75% around the corner. At this point, gradually increase the throttle out of the corner, maintaining control and guiding the car to the opposite outside line. By the time the car is straight on the track, you should be at almost full throttle, before you brake hard again for the next corner.

   Developing this driving style comes in stages. Don't try to run before you can walk, install a low powered motor and practice, practice, practice until it becomes second nature. Then, as your skills improve, try something with a little more power.

   Initially set your transmitter to aggressive breaking and gradually reduce this as you get the feel of the car around the corner. Remember, the faster you enter a corner, the faster you exit it.

   When you first try out this style in a race, be patient, keep the car smooth and controlled. Remember the story about the hare and the tortoise? Well, believe me, when you first start in RC, it works.

   To make this driving style work, the car needs to have the right tires, inserts and a low centre of gravity, low body-roll set-up. Grip is the keyword in this instance, without that, your car will slide out of control and you will loose the race.

   If the style you are looking for is to drift slide your car around the corners, I would recommend you perfect the rounding style first, then check out my other hints and tips to learn how.

For More Setup Information check out my Hints and Tips page.










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