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1/10 Scale Nitro Rally/Touring Car:

HPI Nitro RS4 3 Evo (Radio Controlled Model)


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History, Info (and How To Set-up Tips) for the HPI RS4 3 Evo:


  Introduced by HPI (Hobby Products International) in 2003, the 4WD Nitro RS4 RTR 3 Evo Touring Car factory assembled Chassis - # 10006 - was classed as an entry level model and was available with a number of bodyshell options: # 10001 - BMW M3 GT, # 10002 - Dodge Viper GTS-R, # 10031 - Stiletto V12, # 10032 - Toureza, # 10033 - Venom T-10, # 10034 - HPI Racing Impreza.

  The HPI Racing model was shaft driven, on a 2.5mm alloy plate chassis, with gear type differentials, coil spring over oil filled dampers, dogbone drive-shafts, 2-Speed transmission, a full set of ball bearings and came with a T-15 engine and TF-3 radio system.

  A Drift conversion package, Stage-D, for the Nitro RS4 3 Evo - # 33432 - was produced in 2005.

HPI Nitro RS4-3-Evo - 1:10 Touring Car
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  To race the HPI RS4 3 Evo, it must be fine tuned to improve handling, provide responsive steering and give you the grip to cruise around corners at high speed, without slipping off the track. Small adjustments can make a Big difference and our step by step procedure, will guide you to the best Set-up for your individual driving style.
  Our simple guide explains "run in" and what to look for as you tune the Nitro Engine for your RS4 3 Evo.

  Using plain language, our guide will show you how to avoid Radio interference, and Servo Twitch, by positioning your radio receiver and implementing the latest innovations. Find out how to reduce friction and improve the performance of your HPI RS4 3 Evo Bearings with a few common sense hints and tips.









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★ HPI Racing Nitro RS4 3 Evo ★
HPI Racing Nitro RS4 3 Evo

★ HPI Racing Nitro RS4 3 Evo Chassis ★
HPI Racing Nitro RS4 3 Evo Chassis


Buying a Used HPI RS4 3 Evo
Touring Car (and What to look for)


   Buying a used HPI RS4 3 Evo Nitro Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the HPI website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used HPI Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those HPI models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your HPI RS4 3 Evo is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your RS4 3 Evo model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your RS4 3 Evo Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Nitro Engine in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Nitro Engine mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Nitro Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The RS4 3 Evo steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your HPI RS4 3 Evo is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used HPI Touring Car comes with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your RS4 3 Evo model and good racing.


For More on how to Setup your Touring Car, check out my Hints and Tips page.


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Gearing to Win

   Just because you have the latest model, the best available batteries, the most powerful electric motor or nitro engine, doesn't mean you will go out and win everything in sight. The fastest car on the track is rarely the one that wins, it's the one that can accelerate out of corners under control and remains consistent and efficient from the start to the end of a race.

   In days gone bye, all you had to consider was the number of mili amp hours (Mah) in your battery and the current draw of your high powered motor. Gearing for a five minute race was a balancing act. But with the development of the new high capacity batteries, brushless motors and smart ESC, all that changed. Now, gearing is more of a matter of what suits your driving style and how quick your reflexes are on the sticks, the trigger and steer wheel of your transmitter. So, where do you start?

   At your local club track, you quickly find the right combination and set-up for your car by talking to the more experienced members. After a while, as your knowledge grows, tweaking a few things here and there can give you that small edge to keep you competitive. So, it follows that on tracks you don't know, you should talk to the locals there, who may be racing a similar model to your own and adjust your set-up to suit.

   Gearing correctly for any given track is absolutely crucial if your car is to be competitive.

   Too high a gearing may get you in front at the start of a race, but as your motor begins to overheat and lose efficiency, that initial advantage will soon be lost.

   Too low a gearing and although it may get you past your opposition accelerating out of the corners, you will loose that place again on the fast straights. Gearing low will always get you to the end of the race, but it will hardly ever get you on the winner's rostrum.

   Having said that, on tracks you don't know, initially it's always best to err on the side of low gearing. For your first practice laps on a new track, choose a motor that has a reasonable current draw and with a fully charged battery, try a race length run, learn the corners what line to enter and exit, where you can accelerate to overtake and how fast you need to be on the straights to keep up (not overtake) the opposition. After your practice race, check the remaining capacity in your batteries and the temperature of your motor, (keep records of each motor and discover at what temperature a specific motor loses efficiency all this helps when selecting the right gearing.)

   Armed with this knowledge you can then consider how to alter your gearing.

   If the motor is cool (in comparison) and your battery has ample remaining charge, try a larger pinion perhaps one or two teeth more. Don't overdo it.

   An overly hot motor and low remaining capacity battery speaks for itself. The race timed practice run should have given you an insight to this problem. Obviously, in this instance you must use a smaller, less teeth pinion, or start again with a milder, less powerful motor.

   If the motor is hot, but not too hot, the battery has ample remaining charge and you did not notice any drop in efficiency towards the end of your practice run, then you are close to the optimum set up for that particular motor.

   Depending on how competitive that set-up is, you can stick with it, maybe tweak a tooth up or down, or repeat the process with a different motor to get you where you want to be.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Wheel Balancing

   At the tender age of 17 I passed my driving test. Of course, the first thing I did was to dash over to my girlfriends house and take her out to a long straight stretch of road close by where the boy racers would often congregate. No one was around that day, so the road was relatively quiet. I slowly went through the gears and we reached 65 with no problems, but as we got closer to 70, my hands sensed a small vibration on the steering wheel. By the time we reached 75, the steering wheel and the whole car was vibrating hard. I remember my girlfriend screaming for me to "slow down," Which I did of course and tried to laugh it off.

   Back home I told my dad what had happened and he reminded me, that just the week before we had put on a new set of front tires and it must be the balance that is out. Sure enough, after the wheels were balanced, 85, 90, was not a problem, the car drove perfectly.

   So, when I got deeper into RC, that memory returned and now I balance all my wheels.

   These days, wheel balancing equipment for RC cars is available from most RC model shops, but back then I had to make my own using the rear end of an old Tamiya F1 car. Here's how I did it.

   With the tire and insert mounted and glued, the wheel was fitted onto my home made balancer and allowed to settle. I would then gently turn the wheel through 90 degrees and again allow it to settle. Obviously the heavy side of the wheel would drop to the bottom due to gravity. Once I was satisfied, I would then make a mark on the rim with a felt tip pen at the top of the wheel where it came to rest. Removing the wheel I would mix a small amount of plastic resin and press a tiny amount of this into a recess on the wheel on the side where I made the mark. The whole process was then repeated until I was totally satisfied.

   I was amazed just how out of balance some of those wheels were and how much a small thing like that can make a difference on the track.

For More Setup Information check out my Hints and Tips page.










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