RCScrapyard ► Iconic Vintage Radio Controlled (RC) Model Car Archive ► Hot Bodies (HB) Cyclone-12x.
RCScrapyard Radio Controlled Models
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1/12 Scale Electric Pan Car:

Hot Bodies Cyclone-12x - # HB 66260 (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the HB Cyclone-12x:


  Introduced by Hot Bodies circa 2008, the Cyclone 12X Pan car - # HB 66260 - was based on a carbon graphite pan chassis, with friction damper plate, alloy motor mount, carbon rear axle, carbide ball differential, coil spring over oil filled damper and a full set of ball bearings.

Hot Bodies Cyclone-12x - 1:12 Electric Pan Car
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  To race the HB Cyclone-12x, it must be fine tuned to improve handling, provide responsive steering and give you the grip to cruise around corners at high speed, without slipping off the track. Small adjustments can make a Big difference and our step by step procedure, will guide you to the best Set-up for your individual driving style.

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★ HB Cyclone-12X ★
HB Cyclone-12X

★ HB Cyclone-12X Chassis ★
HB Cyclone-12X Chassis

★ HB Cyclone-12X Chassis ★
HB Cyclone-12X Chassis

★ HB Cyclone-12X Chassis ★
HB Cyclone-12X Chassis

★ HB Cyclone-12X Chassis ★
HB Cyclone-12X Chassis


General Information and Advice

   For those starting in Radio Controlled Racing, here are a few Hints and Tips: Firstly, buy a Kit not an RTR. That way, if something breaks you will have some idea how to fix it.

   Radio Controlled Model Cars are very fragile and easily broken. The main parts to protect are the Front Wishbones, Suspension Shock Towers, Dampers, Hub Carriers, Kingpins, Uprights and Toe in Blocks, so make sure you have a good strong front bumper and Lexan or Hard Plastic Body Shell and if available for your model, a protective under tray, to prevent grit and dust getting into any moving parts.

   The Steering Servo is also a weakness in high speed crash situations, so get yourself some good strong Servo Mount and Servo Saver. Also I would recommend Titanium Shafts, Turnbuckles, Tie Rods and pivot/steering shafts and if available for your model, lightweight Titanium Drive shafts, dog bones and CVD (Constant Velocity Drives). The standard steel types are far too easily bent.

   Gearing is another problem area on RC model cars. Head on collisions can easily break off gear teeth on Nylon/Plastic Spur Gears and even Bevel Gears inside the Gearbox. Heavy impacts can also loosen nuts and self taping screws that hold the Motor in Position, allowing the Pinion Gear to pull out of mesh slightly and rip the tops of the teeth on your Spur Gear. To avoid this to some degree, fit locking nuts and a new motor mount from time to time, so the self taping screws that hold the motor in position have less chance to come loose.

   Ball joints always cause problems. For top level Radio Controlled model car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector breaking free could easily end your race, so better safe than sorry.

   Many New car kits come with Nylon and Sintered Brass Ring type bearings. My advice is to discard these before initial installation and buy a good Hop-up set of Shielded Steel Ball Bearings. Or if you are serious about your racing, Teflon or Ceramic Bearings.

   One final piece of advice about the Setup of your Car. Keep the Centre of Gravity as low as possible. Ride Height is all important. For On Road Drift/Touring cars the Ride Height should be no more than 5mm, for Buggys, Trucks, Truggys and Monster Trucks, as low as possible depending on the track conditions. If Body Roll is a problem, handling can be improved with the use of Stabilizers, Anti roll or Sway Bars, stiffer Tuning Springs and, or thicker Silicon Oil in the Dampers. Also find somewhere to mount the Transponder as low in the Chassis as possible.

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Or, check out our RC Model Car Setup Guide

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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Droop

   When you pick up your RC model car, the suspension arms naturally drop, this is termed as Droop and should be equal from side to side, but can vary from front to rear.

   Setting the amount of droop, or suspension movement, can dramatically change the handling of your car by limiting the transfer of weight from one side of the car to the other.

   Basically, increasing the droop at the rear of the car can improve cornering grip at the front and increasing droop at the front of the car, improve cornering grip at the rear. The amount of effectiveness of this setting does in general depend on a number of other setting factors your car may have to suit your personal driving style. Also, adding any droop will increase body roll.

   Off road models obviously have the need for more droop than On road cars, especially on bumpy tracks where a large amount of suspension movement is needed to simply keep the wheels on the track, or the car will become unstable and un-drivable. Lower droop settings for smoother, high grip tracks on the other hand can be advantageous, but don't overdo it.

   On road cars can achieve good results from small changes in droop, on tarmac and on carpet. In general they are also easier to adjust for droop than their off road cousins.

   Limiting the amount of droop can be achieved in a number of ways, but by far the easiest is more often seen as a standard setting option for On road cars and is achieved by simply turning a screw, located on the suspension arms, that comes up against the chassis.

   For Off road models and those On road cars that do not have the above option, droop can be set by positioning a specific length of plastic tube over the damper shaft, just below the piston this of course means stripping and rebuilding each damper with the new setting, which can be messy, especially in the middle of a field. Some of the top drivers used to get around this by simply having a number of different sets of shocks, with all the settings they might need, but for us mere mortals, this of course isn't a realistic option.

   If you are close to what you consider to be your optimum droop setting, you can fine tune this by simply screwing on or off the plastic ball connector at the end of the shock shaft. You could also have different length ball connectors that you could easily change.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Toe Angle

   When you first build your RC model car, you will no doubt have made all the settings advised in the manufacturers' manual and will take it out on the back yard not thinking of things like camber, caster or toe-in I know I did. It's only when you get competitive that you start learning about these things and just what a big difference they can make to the handling of your car. One of the more effective of these adjustments is Toe-in.

   The term, toe-in, toe-out, or toe-angle, refers to the alignment of the front or rear wheels, when viewed from above and is easily adjusted via the track rods or turnbuckles that link to the steering mechanism or directly to the steering servo horn.

   Front toe-in reduces steering when entering a corner, but improves steering response on corner exit under acceleration. On the straights, toe-in will also improve the cars stability while accelerating.

   Front toe-out will improve steering on corner entry, but makes the car unstable under acceleration on the straights and on bumpy tracks. The usual recommendation is to have up to 1 degree of either toe-in or toe out.

   Rear toe-in is generally found as the standard setting on most on-road and off-road RC models.

   More rear toe-in provides the car with more power under-steer, as well as improved stability and rear end traction. This setting is recommended for low grip tracks.

   Less rear toe-in slightly reduces steering on corner entry, but improved steering under acceleration.

   To measure toe-angle, I used to use my trusty vernier callipers to measure the width at the front of the wheels and the rear of the wheels and using this information along with the diameter of the wheels simply calculate the angle. Or, you could alternatively use this data to draw a triangle on a sheet of paper and measure the angle with your trusty school protractor.

For More Setup Information check out my Hints and Tips page.










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