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1/10 Scale Electric Rally/Touring Car:

Team Associated Apex Scion Racing tC - 30114 / 30114D (Radio Controlled Model Review)


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History, Info (and How To Set-up Tips) for the Apex Scion Racing tC


  Introduced by Team Associated in 2014, the Apex Scion Racing tC (# 30114) Touring Car and Drift version (# 30114D) "Qualifier Series" models, came RTR with Brushless motor, ESC, NiMh Battery and full radio system.

  The Apex 4WD chassis is shaft driven, with gear differentials, coil spring over oil filled dampers, universal joint (CVA) drive shafts, a full set of ball bearings and 5 spoke wheels.

  The Fixed length steering and camber links on this model, can easily be replaced by turnbuckles to increase adjustability for fine tuning.

Team Associated Apex Scion Racing tC
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  To race the Team Associated Apex Scion Racing tC, it calls for fine tuning to attain better steering response and improve grip when cornering so you don't slide off the side of the track. Minute changes can make huge advancements. Our easy to understand list will show you how and lead you to the optimum Set-up to put you in front of the rest on the track.

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★ Team Associated Apex Scion Racing tC - 30114 Chassis ★
Team Associated Apex Chassis

★ Team Associated Apex Scion Racing tC - 30114 Chassis ★
Team Associated Apex Chassis


Buying a Used Team Associated Apex Scion Racing tC
Touring Car (and What to look for)


   Buying a used Team Associated Apex Scion Racing tC Electric Touring Car, or any used RC Model, has a number of advantages. It is generally cheaper than new, ready built and may come with a variety of expensive hop-ups already installed. Cheap, pre-loved bargains are always becoming available. However, depending on the age of your purchase, it may need a little tender loving care before you can take it out on the road.

   The one thing you will always need is an instruction manual. If not supplied with your purchase, they can often be downloaded from the Team Associated website, or purchased separately on eBay. With an instruction manual, any problems with your model Touring Car you may discover can easily be fixed.

Dampers
   When you receive your used Team Associated Touring Car, make a general visual inspection of the chassis, front and rear wishbones, suspension shock towers etc, for any broken parts that may need to be replaced. Then, take a screwdriver and box spanner and check each self tapping screw and nut for security, taking care not to over tighten.

   Next, for those Team Associated models with oil filled shock absorbers, remove them from the chassis and dismantle the coil springs. The damper shafts should push in and pull out with a smooth action. If you feel a jolt as you change direction, this means the oil has leaked out and must be topped up. At the same time, change the O-Ring seals to prevent more leakage. Also check the damper shafts for damage. If they are scratched, change them as soon as possible.

   If the body shell of your Team Associated Apex Scion Racing tC is broken, ripped or damaged in any way, this can be easily repaired with rubber solution glue. Also, for added protection and if available for your Apex Scion Racing tC model, fit an under guard to stop dirt and gravel entering the chassis.

Titanium Turnbuckles
   Examine the drive shafts for wear and replace as required. If possible, change them for titanium. The steel shafts wear and bend too easily.

   If you intend to race your Apex Scion Racing tC Touring Car model at a competitive level, I would also recommend you obtain and fit titanium pivot shafts, turnbuckles, tie rods and steering rods.

   The gearbox of your used Touring Car should be opened up to check for gear wear and lubrication. A thin coat of grease is often used on internal gears and although this is fine for basic running around on the road, if you intend to race your Touring Car at a higher level, this should be removed and replaced with racing oil (ZX1 or Teflon Oil). Of course, this should be reapplied after each race meeting.

Spur Gears
   Gears are a weakness on all Touring Car RC models. Head on collisions can easily damage the gear teeth on nylon and plastic spur gears. Heavy impacts can also loosen the nuts or self tapping screws that hold the Electric Motor in Position, allowing the pinion gear to pull out of mesh slightly and rip the tops off the teeth on your spur gear. To minimise this possibility, fit bolts with locking nuts to the Electric Motor mount and remember to check them for security after every two or three runs.

   Ball joints always cause problems. For top level Electric Touring Car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector popping off could easily end your race, so better safe than sorry.

Servo Gears
   The Apex Scion Racing tC steering servo is also prone to damage. In high speed crash situations, the fragile gear teeth of the servo can be broken off, rendering your expensive servo useless, so be sure to obtain a good quality "Servo Saver". Check out my Servo Information article.

   If body roll on your Team Associated Apex Scion Racing tC is a problem, handling can be improved with the use of stabilizers, anti roll or sway bars, stiffer tuning springs and, or, thicker silicone oil in the dampers.

Ball Bearings
   If your used Team Associated Touring Car came with plastic and sintered brass bushings (ring type bearings), check the shafts that run in them for wear. Dust and grit can get into these bearings and abrade the shafts. Therefore, you should replace them all with shielded ball bearings. If the model has been run with ring type bearings, you may have to change all the axles and driveshafts. For more information, take a look at my article, How to get the best from your Bearings.

   Finally, good luck with your Apex Scion Racing tC model and good racing.




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Or, check out our RC Model Car Setup Guide


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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.




















Information and Advice

Electronic Speed Controllers

History:

   ESC were originally developed to be used in conjunction with brushed 27T stock and modified motors in the late 1970s, early 1980s. Compared to modern day Controllers, they were Bulky and heavy, constructed using basic resistors, rheostats, capacitors and transistors, crammed together on a simple circuit board, to provide stepped but smooth acceleration when compared to the old mechanical, servo operated sweeper Speed Controllers. An Electronic Switch to change the direction of current flow was used on some of these early ESC to give reverse operation. Although they were a vast improvement on the old mechanical speedos of the time, they were expensive, jerky to control and prone to burn out if not carefully looked after.

   As new technology became available, improvements were slowly made and with the introduction of the new FET (Field Effect Transistors) and some basic mass produced silicon chips, ESC were made smaller and their reliability gradually improved.

   By the mid 1990s, "regenerative breaking" was developed. This meant that energy that would have been lost slowing down the car by effectively turning the motor into a generator, was harvested and put back into the battery. This of course was long before F1 had KERS (Kinetic Energy Recovery System) and adjustable anti lock breaking was introduced.

   Brushless Motors came to RC in the late 1990s early 2000s, which required a new breed of ESC to be developed to fully utilise the new technology. Ni-Cad Rechargeable Batteries were superseded by Ni-Mh and more recently Li-Po Batteries which provided higher Current output for the ESC to regulate. The latest ESC now use sensors to manage the motor and can be adjusted remotely to suit varying conditions.


Brushed Motor ESC.

   The "Silver Can" Stock Motors that come in a wide number of RC model kits are often accompanied by a 5 Amps to 20 Amps ESC. However, if you want to upgrade to a more powerful Modified Brushed Motor, 20 Amps may not be enough, so you will have to buy a something well over 20 Amps depending on the number of turns of your motor. As a rough guide, a 9 Single has a much higher current requirement than 20 Single.

Brushless Motor ESC.

   ESC for Brushless Motors are in no way compatible with brushed motors. The DC (Direct Current) input from the battery, on brushless ESC is transformed into three phase AC (Alternating Current). Each "phase" connecting three wires on the Brushless motor. By changing the frequency of the output wave the motor will spin faster for acceleration or slower for breaking. Reverse is simply achieved by changing over any two of the three "phases".
   At the time this article was written, Brushless ESC range from 3 Amps to around 300 Amps.
   For beginners I recommended you buy an ESC and Motor Combo, that way you can be sure the ESC Current rating is correct for the Motor.


For More Setup Information check out my Hints and Tips page.







Hints and Tips

Camber

   Camber is described as the angle of the wheel as you look at it directly from the front or rear of your car and if set correctly will improve your cars cornering ability considerably, by providing increased traction. This simple to make adjustment is considered by many to be one of the most effective changes you can make to your car for better handling.

   Positive Camber is when the top of the wheel is angled outwards. Negative Camber has the top of the wheel angled inwards.

   First of all, get yourself a good camber gauge. All adjustments to your cars camber setting should be made with the car in race mode that means the motor, battery etc in position in the chassis.

   To check the angle of an On Road car, it must have the ride height already set to around 5mm. Place the car on a perfectly flat surface, position your camber gauge against the side of the wheel you are checking and take the camber angle, normally this is between -1 and -3 degrees negative. Next, put a small 1mm thick piece of card under that corner of the car and push the corner down until it touches the card. In this position, check the angle again. It should be between 0 and -0.5 degrees negative camber. If not, pick up the car and put it back down on the flat surface, check and make adjustments, using the turnbuckle, that you consider are needed to achieve your goal. Keep checking and adjusting and repeat for all four corners. What you are aiming for is an angle that will provide your car with the maximum amount of rubber on the track on high speed corners.

   Off Road cars can be adjusted in a similar manner to that described previously, with the ride height set at around 20mm, but in place of the card, use a small booklet or something around 5mm thick. The optimal camber setting is a little more difficult to find for off road cars and depends generally of the track surface you are racing on. Slippery tracks generally require less camber because of reduced suspension movement when cornering, whereas high grip tracks require more camber to compensate for inertial induced body-roll. Depending on the particular model, this setting can be anything between -1 and -5 degrees sometimes more. Check your model manual for details.

   Be aware that for all model types, too much negative camber can reduce straight line traction, but with a good setting for any particular track, the advantage it gives, that of vastly improved cornering stability, far outweigh any negative effects.

   For beginners, this setting is by far the easiest to experiment with. Just take the car out on the back yard and with a few simple turns of a turnbuckle you will soon learn just what difference a small change in your cars setup can do to change its handling ability. Good luck and good racing.

For More Setup Information check out my Hints and Tips page.










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