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1/8 Scale Nitro Rally/Touring Car:

Team Associated RC1 (Radio Controlled Model)


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History, Info (and How To Set-up Tips) for the RC1


  Designed by Roger Curtis and Mike Morrisey, Team Associated released the RC1, on-road, radio controlled pan car model in 1971.

  The alloy plate chassis based model was available with either a Formula Car (F1), or Sports Car bodyshell and had successes in the 1971 and 1972 ROAR Nationals driven by Chris Chan and Chuck Hallum.

Associated RC1 - 1:8 Nitro RC Pan Racing Car
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  To race the Team Associated RC1, it must be fine tuned to improve handling, provide responsive steering and give you the grip to cruise around corners at high speed, without slipping off the track. Small adjustments can make a Big difference and our step by step procedure, will guide you to the best Set-up for your individual driving style.

  Our simple guide explains "run in" and what to look for as you tune the Nitro Engine for your RC1.

  Using plain language, our guide will show you how to avoid Radio interference, and Servo Twitch, by positioning your radio receiver and implementing the latest innovations. Find out how to reduce friction and improve the performance of your Team Associated RC1 Bearings with a few common sense hints and tips.









Gas/Nitro Engines Body Shells Radio Transmitters etc Tires Wheels/Rims Electronic Speed Controllers Battery Packs / Chargers Electric Motors












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★ Team Associated RC1 ★
Associated RC1 - Vintage

★ Team Associated RC1 ★
Team Associated RC1


General Information and Advice

   For those starting in Radio Controlled Racing, here are a few Hints and Tips: Firstly, buy a Kit not an RTR. That way, if something breaks you will have some idea how to fix it.

   Radio Controlled Model Cars are very fragile and easily broken. The main parts to protect are the Front Wishbones, Suspension Shock Towers, Dampers, Hub Carriers, Kingpins, Uprights and Toe in Blocks, so make sure you have a good strong front bumper and Lexan or Hard Plastic Body Shell and if available for your model, a protective under tray, to prevent grit and dust getting into any moving parts.

   The Steering Servo is also a weakness in high speed crash situations, so get yourself some good strong Servo Mount and Servo Saver. Also I would recommend Titanium Shafts, Turnbuckles, Tie Rods and pivot/steering shafts and if available for your model, lightweight Titanium Drive shafts, dog bones and CVD (Constant Velocity Drives). The standard steel types are far too easily bent.

   Gearing is another problem area on RC model cars. Head on collisions can easily break off gear teeth on Nylon/Plastic Spur Gears and even Bevel Gears inside the Gearbox. Heavy impacts can also loosen nuts and self taping screws that hold the Motor in Position, allowing the Pinion Gear to pull out of mesh slightly and rip the tops of the teeth on your Spur Gear. To avoid this to some degree, fit locking nuts and a new motor mount from time to time, so the self taping screws that hold the motor in position have less chance to come loose.

   Ball joints always cause problems. For top level Radio Controlled model car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector breaking free could easily end your race, so better safe than sorry.

   Many New car kits come with Nylon and Sintered Brass Ring type bearings. My advice is to discard these before initial installation and buy a good Hop-up set of Shielded Steel Ball Bearings. Or if you are serious about your racing, Teflon or Ceramic Bearings.

   One final piece of advice about the Setup of your Car. Keep the Centre of Gravity as low as possible. Ride Height is all important. For On Road Drift/Touring cars the Ride Height should be no more than 5mm, for Buggys, Trucks, Truggys and Monster Trucks, as low as possible depending on the track conditions. If Body Roll is a problem, handling can be improved with the use of Stabilizers, Anti roll or Sway Bars, stiffer Tuning Springs and, or thicker Silicon Oil in the Dampers. Also find somewhere to mount the Transponder as low in the Chassis as possible.

For Car Setup Information check out our Hints and Tips page.

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Manufacturers and Brands Catalogued and Listed by RC-Scrapyard.


   At present, the RC Model Manufacturers, Brands and Distributors covered by us are: ABC Hobby, Academy, Acme Racing, Agama Racing, Amewi, Ansmann Racing, ARRMA, Team Associated, Atomic RC, Axial, AYK, Bolink, BSD Racing, Capricorn, Carisma, Carson, Caster Racing, Cen, Corally, Custom Works, Durango, Duratrax, ECX - Electrix, Exceed RC, FG Modellsport, FS-Racing, FTX, Fujimi, Gmade, GS-Racing, Harm, HBX, Helion, Heng Long, Himoto Racing, Hirobo, Hitari, Hobao, Hong-Nor, Hot Bodies, HPI, HSP, Intech, Integy, Jamara, JQ Products, Kawada, Kyosho, Losi, LRP, Maisto, Mardave, Marui, Maverick, MCD Racing, Megatech, Mugen, New Bright, Nichimo, Nikko, Nkok, Ofna, Pro-Pulse, Protech, PTI, RC4WD, Redcat Racing, RJ-Speed, Robitronic, Schumacher, Seben, Serpent, Smartech, Sportwerks, Step-Up, Tamiya, Team-C Racing, Team Magic, Thunder Tiger, Tomy, Top Racing, Traxxas, Trinity, Tyco, Vaterra RC, Venom, VRX Racing, WLToys, X-Factory, Xmods, Xpress, Xray, XTM, Yankee RC, Yokomo, ZD Racing and Zipzaps.

   This is an ongoing project, with new and "lost in time" RC Model Brands being added as they are found and although most of those listed above have been covered in relative detail, some are still being researched and will be completed in the near future.


















Hints and Tips

Driving On Road

   The basic driving style most commonly used for all forms of on road, tarmac and carpet racing, involves using the full width of the road available and cutting each apex as tight as possible, whilst keeping complete control of the car on the track. The style, often referred to as "Rounding" looks quite simple to those watching, but to get it right needs good hand eye coordination and lots of practice.

   Consider a 180 degree turn. As you enter the corner, start with the car positioned close to the outside of the track, then as you approach the corner brake hard, but not too hard, just enough to slow the car so you maintain control and smoothly guide the car across the point of the apex, gently sweeping round until you are approximately 75% around the corner. At this point, gradually increase the throttle out of the corner, under full control and guiding the car to the opposite outside line. By the time the car is pointing straight on the track, you should be at almost full throttle, before you brake hard again for the next corner.

   Developing this driving style comes in stages. Don't try to run before you can walk, install a low powered motor and practice, practice, practice until it becomes second nature. Then, as your skills improve, try something with a little more power.

   Initially set your transmitter to aggressive breaking and gradually reduce this as you get the feel of the car around the corner. Remember, the faster you enter a corner, the faster you exit it.

   When you first try out this style in a race, be patient, keep the car smooth and controlled. Remember the story about the hare and the tortoise? Well, believe me, when you first start in RC, it works.

   To make this driving style work, the car needs to have the right tires, inserts and a low centre of gravity. Adjust the suspension to provide only a small amount of body-roll and set-up guide linked below to help you set your car to suit your driving style.

   Avoid over-steer, always aim for a little under-steer. Grip is the keyword for the rounding style of driving, but not too much grip. Slicks for outdoor racing and a worn set of Hawgs I found to be best for carpet racing. If your car rolls sideways off the track as you enter the corner, try a harder tire compound, or change the damper springs or oil weights as suggested in our set-up guide. Good luck and good racing.

   If the style you are looking for is to drift slide your car around the corners, I would recommend you perfect the rounding style first, then check out my other hints and tips to learn how.

For More Setup Information check out my Hints and Tips page.







Hints and Tips

Getting into RC

   When I first got into racing RC, all I had was a three year old clapped out Tamiya Boomerang, a silver can stock motor, three step mechanical speed controller, two 1400Mah stick batteries and basic Acoms stick transmitter.

   I was the newbie and most of the guys I was racing against had all the latest models, modified motors, matched batteries and top spec radio equipment, but I was still beating them easily. Why? The answer is simple: Practice. I had been driving that old car around my back yard and in the local park for almost three years. The others bought their cars only a few weeks or months earlier and had pestered their parents for the latest and most expensive car, motor etc, but did not have the experience to be able to control it. While I was steadily trundling around the track, they were crashing out on every other corner, popping ball joints, breaking wishbones and generally causing havoc.

   The moral of this story is all too obvious and anyone starting up in RC who wants to race please take note. You don't need the best equipment to win races. You can start with a cheap basic kit and with a lot of practice in some wide open spaces where you will not cause any damage, learn how to control your car. Remember don't try to run before you can walk. Stick with that silver can motor for a while and upgrade to something a little faster only when you have mastered the old one. You don't even have to buy new. If you go down to your local RC Club, there are always cars for sale. They may be battered and bruised, but if you get an old brushed silver can motor, a cheap 5A ESC, a couple of Nicad, or Nimh batteries, charger and simple radio gear, that is all you need to start practising and after a while, winning races.

For More Setup Information check out my Hints and Tips page.










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