RCScrapyard ► Radio Controlled (RC) Models, Parts and Spares ► Xray X12. For Sale in The USA.

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1/12 Scale Electric Pan Car:

Xray X12


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How To Set-up, Hints and Tips for the Xray X12:

  To achieve more with your Xray X12, It requires a high level of tuning for improved stability when cornering, to keep it on the track, and give you more grip under acceleration. Even the smallest change in your cars settings can make a Big difference. Our simple to follow instruction chart will show how to attain the best Set-up for your personal requirements.
  With simple to follow language, we can point you towards the correct Electric Motor for your X12, and achieve the best Gearing, for your battery and motor combination.
  Learn the secrets the professionals have known for years to get the best from their Bearings using a number of simple tips. See how you can easily avert Radio interference, and the best way to safely Charge your Batteries For improved acceleration and more run time.


★ Xray X12 ★
Xray X12 - 1:12 Electric Pan Car






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USA

Xray X12: For Sale in the USA

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★ Xray X12: ★


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General Information and Advice

   For those starting in Radio Controlled Racing, here are a few Hints and Tips: Firstly, buy a Kit not an RTR. That way, if something breaks you will have some idea how to fix it.

   Radio Controlled Model Cars are very fragile and easily broken. The main parts to protect are the Front Wishbones, Suspension Shock Towers, Dampers, Hub Carriers, Kingpins, Uprights and Toe in Blocks, so make sure you have a good strong front bumper and Lexan or Fiberglas Body Shell, and if available for your model, a protective under tray, to prevent grit and dust getting into any moving parts.

   The Steering Servo is also a weakness in high speed crash situations, so get yourself some good strong Servo Mount and Servo Saver. Also I would recommend Titanium Shafts, Turnbuckles, Tie Rods and pivot/steering shafts and if available for your model, lightweight Titanium Drive shafts, dog bones and CVD (Constant Velocity Drives). The standard steel types are far too easily bent.

   Gearing is another problem area on RC model cars. Head on collisions can easily break off gear teeth on Nylon/Plastic Spur Gears, and even Bevel Gears inside the Gearbox. Heavy impacts can also loosen nuts and self taping screws that hold the Motor in Position, allowing the Pinion Gear to pull out of mesh slightly and rip the tops of the teeth on your Spur Gear. To avoid this to some degree, fit locking nuts, and a new motor mount from time to time, so the self taping screws that hold the motor in position have less chance to come loose.

   Ball joints always cause problems. For top level Radio Controlled model car racing, the plastic ball connectors should be checked and if deemed necessary changed after every meeting. A simple thing like a loose fitting connector becoming loose could easily end your race, so better safe than sorry.

   Many New car kits come with Nylon and Sintered Brass Ring type bearings. My advice is to discard these before initial installation, and buy a good Hop-up set of Shielded Steel Ball Bearings. Or if you are serious about your racing, Teflon or Ceramic Bearings.

   One final piece of advice about the Setup of your Car. Keep the Centre of Gravity as low as possible. Ride Height is all important. For On Road Drift/Touring cars the Ride Height should be no more than 5mm, for Buggys, Trucks, Truggys and Monster Trucks, as low as possible depending on the track conditions. If Body Roll is a problem, handling can be improved with the use of Stabilizers, Anti roll or Sway Bars, stiffer Tuning Springs and, or thicker Silicon Oil in the Dampers. Also find somewhere to mount the Transponder as low in the Chassis as possible.

For Car Setup Information check out our Hints and Tips page.

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Hints and Tips


Bearings

   If you are serious about your racing, looking after your bearings is essential if you are to remain competitive.
   My own experience is in both Off and On Road, National and International Car racing, but most of these tips could be useful to all forms of RC.

   Shields: The main problem with Ball Bearing Shields is they create friction, and obviously the more you can reduce friction, the more efficient your bearings will be, so here's a tip that does just that.
   Wheel Bearings always come in pairs, positioned side by side. If you think about it, the two inside shields on each bearing are not required, so ... you can remove them using a small jewelers screwdriver ... simple. And in one fell swoop you have halved your wheel bearing friction.

   Cleaning: All Bearings need to be cleaned from time to time. Depending on how focused and competitive you are, this can be as often as after each race meeting, or just once or twice a year ... For Club Meetings once or twice a year might be all you need if you are easily beating your competition, but for the BIG meets you need that extra 5% or 10% just to be up with the rest.
What you need is a small glass jar, a jewelers screwdriver, an old tooth brush and some Isopropanol.
Remove the shields, then drop the bearings in the jar, add some Isopropanol, pop on the lid and shake well. Empty them out, give them a good brushing and make sure they spin free then repeat the process. Clean the shields separately. Once you are satisfied, lay them on a piece of kitchen roll and allow to dry.

   Lubrication: The arguments I have had about what lubrication to use you wouldn't believe. Some of the top racers of my day swore they didn't use any at all, but cleaned out the original lubrication and ran them dry ... they also admitted to fitting a new set after each meeting ... well, they were getting them for free.
My tip is, yes even with a new set of bearings, clean out the original lubrication (as described above) and with one shield in place use the thinnest oil you can find ... I recommend ZX1 (Zed Ex One) or sewing machine oil.

For More Setup Information check out my Hints and Tips page.






Hints and Tips

Slipper Clutch and Hydrodrive

   More often installed on off road RC Models, the Slipper Clutch has been around since the late 1990s. Basically the idea is to prevent wheel spin and increase traction under acceleration, to improve the cars stability from a standing start, when landing from jumps or on corner exits. It also protects the spur gear and drivetrain, to some degree, when using a high torque motor.

   The design is quite simple, employing two independent metal plates, one generally fixed to the spur gear and the other to the drive mechanism, clamping onto a fibre or rubber ring or pad. Adjustment is commonly achieved by slackening or tightening a spring loaded nut on the end of the spur gear mount.

   Setting up the slipper clutch can take some time and is a matter of individual preference, but normally the way to do this is from a standing start, jamming on the throttle and simply getting the feel of the car for that particular surface, being grass, gravel or dust. Personally I adjust it to give me around a metre and a half slip, before it achieves full drive. Wear on the slipper clutch is natural, and often has to be readjusted after each race.

   The Hydrodrive, or Fluid Coupling design has actually been around since the 1950s, but only came to RC a couple of years after the introduction of the slipper clutch. In principle, the Hydrodrive is supposed to give similar results to the slipper clutch but need less continuous adjustment. In practice, for me anyway, it was not easy to live with.

   Hydrodrives employ two independent impellers, immersed in silicone oil and enclosed in a sealed housing. Again, like the slipper clutch, one impeller is fixed to the spur gear, the other the drive. As power is applied, the spur gear will spin its impeller, until through the oil, drive is picked up by the drive impellor. The only real way to adjust the drive was to change the oil viscosity, or in some, the gap between the impellers could be adjusted by shims. All this took time and as far as I am aware, the Hydrodrive is no longer used in RC.

For More Setup Information check out my Hints and Tips page.









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